Roboquest - Dead Cells Update Patch-Notes

[img]{STEAM_CLAN_IMAGE}/38004500/63b775255f052b8354298257d06278eb720f0541.png[/img] Find the release announcement [url=https://store.steampowered.com/news/app/692890/view/4328605968617499501]here[/url]. [img]{STEAM_CLAN_IMAGE}/38004500/5c2eaaa64a9a86ca077fbac5dabf4e318b76f237.png[/img] Here's the list of changes for the Dead Cells Update for Roboquest. [h2]Additions[/h2] [quote][b]Developers' Notes:[/b] You can find more information on those additions in the highlights section, available [url=https://store.steampowered.com/news/app/692890/view/4328605968617499501]here[/url].[/quote]• New NPC and Quest: The Collector [img]{STEAM_CLAN_IMAGE}/38004500/3e29375c7b71bee027e99caedba7dab9fed8f486.gif[/img] • New Feature: Weapon Filtering [img]{STEAM_CLAN_IMAGE}/38004500/de5c557168afd284ea0a68ec4df8715c8223566f.gif[/img] • New Weapon: Panchaku [img]{STEAM_CLAN_IMAGE}/38004500/e7c202dbc95d0b9ea1b862bb723d13d10489f94f.gif[/img] • New Item: Red Scarf [h2]General[/h2] • Trap damage now scale based on difficulty: less damage in Easy/Discovery, more damage starting from Hard/Guardian • Clearing an arena in The Moon now deactivates all lasers in this specific arena • Removed the "Explosion" keyword from the text describing the Hero Cape related perks, they now use the "radius" term to clearly show that they don't synergize with Explosion related bonuses [h2]Class Balance Changes[/h2] [h3]Ranger[/h3] • Trueshot damage increased from 100% to [b][u]150%[/u][/b] [h3]Superbot[/h3] • Charge Shot damage increased from 275% to [b][u]350%[/u][/b] • Hammer Pants damage increased from 175% to [b][u]225%[/u][/b] • Bowtie firerate increased from 2/s to [b][u]3/s[/u][/b] • Captain's Greetings damage increased from 175% to [b][u]225%[/u][/b] [h2]Weapon Balance Changes[/h2] [h3]Dual Uzis[/h3] [u][b]Primary Fire[/b][/u] • Reduced spread per shot [h3]Dual Rascals[/h3] [u][b]Primary Fire[/b][/u] • Reduced spread per shot • Damage increased from 10.0 to [b][u]11.0[/u][/b] • Impact force increased from 9.0 to [b][u]10.0[/u][/b] [h3]Dual Boomsticks[/h3] [u][b]Primary Fire[/b][/u] • Damage increased from 30.0 to [b][u]32.0[/u][/b] [h3]Captain Mc Slice[/h3] [u][b]Alternate Fire[/b][/u] • Damage increased from 60 to [b][u]75.0[/u][/b] [h2]Bugfix[/h2] • Fixed an issue with one of the combat systems, melee and close combat should feel better like it initially was before the issue was introduced (somewhere between 1.2 and 1.3) • Speculative Fix: Doors will properly open for both players (and not leave the client player hanging behind with a "waiting for your brobot" message) • Fixed a rare issue where the level timer would already be running when starting a new level • Fixed an issue that would block all players input at the start of a new level if that player had been shut down by a boss at the same time it destroyed it just prior to that level • Sound settings will now properly be reset when resetting all game settings • Fixed an issue where Superbot would sometimes appear in the Basecamp even if the player didn't finish the quest • Billy Boom will stop loading its explosion gauge after the player death (therefore preventing him to explode after the player was already dead) • Fixed an issue where the laser trap in Moon between the two arenas were not dealing any damage