Hey Farm Wizards! We have many, many exciting changes that are now released into Early Access branch!
The aim of this patch is to go through our roadmap as usual and share progress with all of our players for 2 main reasons; First one is that we want to show that we listen to you and the second one is that we want to improve the game together with you and experiment on new things with all of our players.
One of the biggest feedback we've received was that the UI was a bit too crammed and the screen was covered way too much with it. So we took that into our hearts and trimmed down some unnecessary parts, along with adding some very useful screens with little access points. Check the image and see the descriptions of those points below.
[img]{STEAM_CLAN_IMAGE}/42380566/d6c513a8a32db478332636bfe86358553db57bef.jpg[/img]
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[*] So the first and foremost thing was the removal of the top resource bar. It was too confusing, didn't convey any useful information really and was not user friendly. According to this specific feedback, we've decided to remove it. This opened up some very large space so we've moved the main resource bar to the upper right part of the UI.
[*] The removed resource bar was collected into a better, improved version that we call the Storage panel. It's an information panel where you can see your resources in a categorized manner along with some useful information like consumption/production rates, peaks etc.
[*] The unit finder buttons got some updates. They now show a mini tooltip next to them guiding the player better in terms of what the unit is. And now they allow you to auto follow your units as well.
[*] We now have the unit production bar where you can see the little seconds passing when you're queueing units in a building. This helps to better understand when you plan to conjure up multiple Salamanders or Terrafairies at any given time.
[*] Another feedback we got was the size and proportions of the Water and Terrapower tanks. We also agree that they don't justify their size with the information they convey.
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And a second point was about the overall look and feel of the nights in the game. So we went to improve that as well. See in the below image that you can almost make it look like day with the added decoratives and lights along with the adjusted post processing settings.
[img]{STEAM_CLAN_IMAGE}/42380566/97936d42ae8526ac206d1806d755398705b83356.jpg[/img]
We've also hit 2 of our Roadmap points and one is already in progress. We'll share more about the one progress with another update but as we've already started with it; The first update is the info panel we now have. Here's a screenshot of that below:
[img]{STEAM_CLAN_IMAGE}/42380566/aac287ab9ecf24748316fec522076b1a8807a655.jpg[/img]
And the second hit was more decoratives. We've added a lot more and now we have a hefty amount of 25 decorative buildings in total! Check them out below;
[img]{STEAM_CLAN_IMAGE}/42380566/2be454f2d40845b40cd843ed360054ebd5d623a9.png[/img]
We have also added experimental ultra wide screen support to the game with extreme resolutions. It's a bit rough but the game should be very well playable in those screens.
Go, build your best farms and share them with us in our Discord! :)