Major optimization fixes:
[list]
[*] Biggest update: Added a new Lazy Load system to load the map
[*] Addressables generated for almost all prefabs and added to the Lazy Load.
[*] Most objects had a poly count pass along with material passes
[*] Terrain chunks were updated with more optimized versions
[*] Details and trees on the terrain were added to GPU-batchable list
[*] Loading is made mostly asynchronous with just a hiccup at the end.
[/list]
Minor bugfixes:
[list]
[*] Fixed some air-walking NPCs
[*] Fixed a bug where opening the Quests window would cause the game-time to freeze and fail to un-freeze
[*] Fixed a bug in the main menu that would randomly crash the game
[*] Further fixes for datetime issues depending on different countries
[*] Fixed a bug in the resource counting system, now when further into the game, the counters in the top menu don't randomly show 0.
[/list]