After an incredible journey in Early Access, [b]Relic Dudes[/b] is now fully released! This milestone marks the culmination of countless updates, improvements, and ideas shaped by our amazing community. From the very first players who joined us to those who recently discovered the game, your feedback, enthusiasm, and creativity have been the driving force behind this adventure. We couldn’t have done it without you!
Now, it’s time to unveil everything that awaits you in the full release:
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[h2]New Features[/h2]
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[*][h3][b]New Relics:[/b][/h3]
[*] [b]Mirror of Revenge[/b]: Reflects taken damage back to enemies.
[*] [b]Rubber Bullet[/b]: Bullets now bounce after hitting walls.
[*] [b]Sakurato[/b]: Summons a sword every few seconds to deal area damage.
[*] [b]Good of War Totem[/b]: Summons a totem that buffs players inside its area every few seconds.
[*] [b]Magical Grimoire[/b]: Increases cast damage.
[*][h3][b]New map: [i]Snow[/i][/b][/h3]
[i]- Be careful when sliding! -[/i]
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[*][h3][b]New Boss: [i]Kaiju[/i][/b][/h3]
[i]- He looks familiar... -[/i]
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[*][h3][b]New Unlockable Character: Hidesuke[/b][/h3]
[i]- A swift ninja with powerful weapons and enhanced movement speed -[/i]
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[*][h3][b]New monsters:[/b][/h3]
[*] [b]Wasp[/b]: Just a easy enemy to get you started.
[*] [b]Snake[/b]: This one is a little harder, still easy.
[*] [b]Oni[/b]: Be careful with his spear, it hurts a lot.
[*] [b]Yeti[/b]: The big guy, drop red gems.
[*] [b]Jorogumo[/b]: Spawns a cobweb every few seconds, careful not to step on it.
[*] [b]Slime[/b]: Kill it and it will become two.
[*] [b]Robot[/b]: Shoots powerful lasers at you.
[*] [b]Big Robot[/b]: Just like the robot, but way harder to kill and avoid.
[*][h3][b]Endless Mode Enhancements:[/b][/h3]
[*] Added [b]movement[/b], [b]health[/b], and [b]damage scaling[/b] to monsters, making the mode even more challenging.
[*][h3][b]Visual Changes:[/b][/h3]
[*][b]Discord Button:[/b] A new button added to the main menu for easier access to our Discord community. (Note: Fan-made; may change if anything happens.)
[*][b]Monsters Preview:[/b] We updated the spritesheet for the monster icons on the Tier tooltip.
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[h2]Gameplay Changes[/h2]
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[*] [b]Monster Collision Detection[/b]: Improved to be more performant.
[*] [b]Level Bounds[/b]: Refined to create a more concise play area.
[*] [b]Relic Rarity[/b]: Adjusted how relic rarity is calculated during spawning.
[*] [b]Relic Damage Changes:[/b]
[*] [i]Storm in a Bottle[/i] relic damage has been adjusted.
[*] [i]Thunder Hammer[/i] now adds [b]damage[/b] instead of [b]attack speed[/b], since the totem already provides that.
[*][b]Re-Roll Drops:[/b] Monsters now have a small chance to drop re-rolls.
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[h2]Bug Fixes[/h2]
[list]
[*] Fixed [b]level bound bugs[/b].
[*] Fixed issues with [b]sprite atlas[/b] causing weird black lines.
[*] Fixed [b]wave bugs[/b] that interrupted gameplay.
[*] Fixed rare [b]null reference[/b] bugs.
[*] Fixed [b]turret disconnect bugs[/b].
[*] Corrected hardcoded values in [i]relic tooltips[/i].
[*] Fixed [b]collectible gems[/b] getting stuck in walls. Now, they reset to the center of the map when this happens.
[*] Fixed [i]Boomerang[/i] trail rendering issues.
[*] Fixed [i]Forest map[/i] visual artifacts and incorrect bounds.
[*] Fixed the [b]Leave Game[/b] button.
[*] Fixed [b]2 bosses[/b] spawning at the very beginning of Endless mode, depending on player count.
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[h2]Localization[/h2]
[list]
[*] The game now supports [b]5 languages[/b]: [i]English[/i], [i]German[/i], [i]Japanese[/i], [i]Simplified Chinese[/i], and [i]French[/i].
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[h2]Tradable Items[/h2]
[img]{STEAM_CLAN_IMAGE}/43162185/5f8dac87ba04710a29494d287192301c7dd49f7f.png[/img]
[h3][b]Collect, sell, exchange, now the game have tradable items, including:[/b][/h3]
[list]
[*]6 cards
[*]9 emoticons
[*]3 profile backgrounds
[*]Badges with levels.
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While [b]Relic Dudes 1.0[/b] represents the full release, this is far from the end of our journey. We will continue to monitor feedback and explore ways to enhance the experience. Expect quality-of-life changes and improvements as we strive to make the game even better.
Thank you for being a part of this adventure. Let’s keep the journey alive!
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