We forgot to include patch notes for Relic Dudes 1.0.0. They're all in the main event, but we'll add them here too, as some people haven't seen them.
[h2]We'll be resetting the leaderboards whenever there is a discount in the game, so new people can compete too.[/h2]
[b]Patch notes for v1.0.0[/b]
- Added new power relic: "Mirror of Revenge", reflects taken damage.
- Added new power relic: "Rubber Bullet", your bullets bounce after hitting a wall.
- Added new power relic: "Sakurato", casts a sword every few seconds, dealing area damage.
- Added new power relic: "Good of War Totem", summon a totem to buff players inside the area every few seconds.
- Added new status relic: "Magical Grimoire", increases cast damage.
- Added new languages to the game: German, Japanese, Simplified Chinese, the game now features 5 fully-fledged languages.
- Added new map (Snow) with a new tile slide mechanic.
- Added new monsters on new map, some with a new mechanic.
- Added new unlockable character: "Hidesuke", a ninja with powerful weapons and great movement speed.
- Added movement, health and damage scaling to monsters in the "Endless" game mode.
- Added Discord button to the main menu (fan-made, we are mods but it's not ours, may change in the future if anything happens).
- Added re-roll drop from all monsters with a small chance.
- Changed monsters collision detection to a more performant one.
- Changed level bounds to be more concise.
- Changed the way relic rarity is calculated during spawning.
- Changed "Storm in a Bottle" relic damage.
- Changed "Thunder Hammer" to add damage instead of attack speed, now that the totem already does that.
- Fixed level bound bugs.
- Fixed sprite atlas causing weird black lines.
- Fixed wave bugs.
- Fixed rare bugs caused by null references.
- Fixed turret bugs causing disconnects.
- Fixed hardcoded and incorrect values in some relics' tooltips.
- Fixed collectable gems getting stuck inside walls. Now, whenever this happens, they will reset to the center of the map.
- Fixed "Boomerang" bad trail rendering. It should no longer appear jagged.
- Fixed "Forest" map visual artifacts and incorrect bounds.
- Fixed "Leave Game" button.
- Fixed 2 bosses spawning at the very beginning of Endless mode, depending on player count.
[b]Patch notes for v1.0.1[/b]
- Changed lobby joining to play a SFX whenever a player joins your lobby, so you can hear players joining your lobby even with the game minimized.
- Changed scripting backend from Mono to IL2CPP, this will result in both less cheaters on the leaderboard and a more optimized game.