Releasing Stable Version 1.0.6.12!

Pixel Game Maker MV

Use Pixel Game Maker MV to make your own 2D action games! The latest Maker title provides a simple, fun way to make games with zero coding! Also, you are now able to release your games on Nintendo Switch! PGMMV: Powerful enough for pro developers, simple enough for beginners.

Hello dear PGM users! Thank you for your continued support of Pixel Game Maker MV! We have now formally released the default stable branch version 1.0.6.12. Stable version updates are distributed automatically to all users. For users who wish to stay in the previous Ver1.0.6.3, please follow the instruction [How to Change Branch] at the bottom and change to version 1.0.6 – legacy. With the release of 1.0.6.12, as with the current main branch, it will not be possible to access the Nintendo Switch functions properly. To address this, users who need access to Nintendo Switch functionality will be asked to try the 1.0.6-switch beta branch. [h2]stable version 1.0.6.12 release note[/h2] [h3]Editor[/h3] [list] [*]Added new Option: enables selection for specific versions to use for the Player, Runtime, and Debugging Runtime components. [*]Fixed issue that could cause a crash when trying to do an encrypted build of a project with a large file size. [*]Fixed issue when displaying particles on the menu layer which could prevent the connection point from being acquired. [/list] [h3]Player[/h3] [list] [*]Improved display options for the F1 debug menu. [*]Fixed a texture display issue caused by using the F1 debug menu to forcibly change languages. [*]Fixed issue that could cause saved data to be generated in an unintended location. [*]Fixed issue that caused the “Apply Damage Rate to Parent” option for Child Objects to not work properly. [*]Fixed issue where GIF animations do not display properly after scaling is changed. [*]Fixed issue preventing WebM format videos from playing properly. [*]Added the "Controller Settings" F1 menu item. It allows changing of the active controller. [*]The amount of memory that can be handled by the player component has been increased from 2GB to 4 GB. [/list] [How to Change Branch] [h3] Caution: We strongly recommend backing up your project before attempting the following. [/h3] 1. Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties". 2. Click on the "Beta" tab, select correct version and close "Properties". [Reverting Back to Default] Follow the instructions below to switch from the Beta version back to the previous version. 1. Go to Steam Library, right click "Pixel Game Maker MV" and select "Properties". 2. Select "None" and close "Properties". Please continue enjoying game dev life with PGM MV!