Release Week Patch Notes

Finity

Fuse monsters, build strategic decks, catch wild beasts, and battle players worldwide in the ultimate monster MMO!

Thank you everyone for trying the game out in the first week! I appreciate all the feedback on [url=https://discord.gg/QdBYFDM2pN]discord[/url]. Here are all the changes over the last week: - Added 3 new monsters - Added 2 new attacks (dragon dive + coral shield) - Added a small icon to already caught monsters so you know which ones you already have - Increased the monster storage (you can now increase it to up to 24 slots) - Changed the battle deck system (now it is an actual deck you draw from, previously you just had an equal chance to draw each card, now when you have drawn all cards from your deck it reshuffles it internally) - Runes can now be sold - Added special card background to pure effect cards - You can now look at decks from other players by right clicking them and press "Check Deck" - Rebalanced cards to make high orb cards more effective - Hovering over monsters will now display the monster/player name - Added bonus effects based on deck size (defensive bonus when deck has 13 cards = 10%, 17 cards = 20%, 21 cards = 30%, 25 cards = 40%), this should especially make player versus player fights more strategic and reduce spam decks (although these will still be good for xp farming) - Fixed a couple of client/server side bugs - Fixed the graphical issues with AMD GPUs - Fixed a performance server issue - Fixed team HP display not being synchronized with actual HP - Fixed unicorn horn displaying wrong text - Fixed a crash related to a popup