Beeftacular is a fast-paced platformer where you have to clean levels from rotten meat chunks as fast as possible. Jump your way through the level and use your attacks to hack all of them into pieces. Compare your speedruns with your friends and the world.
[img]http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/25365927/6b601e00aefd4bc05f662fbbd340637bfab04476.png[/img]
Hello everyone,
this is the first announcement for Beeftacular ever.
I just wanted to give a quick update on the current development and future plans of Beefacular.
Today is the 21st Aug 2016, 5 days before the public release of Beefacular.
Tomorrow I'll send out the press version. Yes, there will be a press version.
The last weeks of development went pretty well and everything was ready on time. But now I really want to get this game out.
The press will get their access to Beefacular on Monday and on Friday evening the rest of the world will get access to Beefacular for only $7.99 + an exclusive release discount of 10%.
If you're some kind of press you can still contact me for press release access. Just send me a mail to press@retrific.net
The press version is a little bit different compared to the final release because currently the steam achievements and steam trading cards are still missing. These will come with the final release. The press release is also good to fill the leaderboards and set some basic world records.
After the public release of Beeftacular I'll take a short break from working. But of course I'll read all the feedback and reviews and I'll try to fix bugs and problems as soon as possible.
Then later I'll start working on some of my other projects and depending on the success of Beeftacular I could totally see me developing some new content for it. I already have some plans for Beeftacular.
For example:
[b]Future Plans for Beefacular[/b]
- I want to improve the level editor and make it even more user-friendly but also more complex.
- I want to add new objects and traps
- Improved Workshop integration
- I want to publish new official level packs, e.g. a hardcore level pack.
- More Secrets
- New skins
- Improved mod support
- Maybe new languages
But what exactly will happen after the release is not set yet because it depends on the success and feedback. But since Beefacular already has a level editor + Steam Workshop support the game should keep itself alive and provide itself with new content.
Anyway, I already want to thank everyone who supported me and everyone who buys and plays Beeftacular.