Release Notes - v1.0.9 [Healing overhaul + inventory changes + balance + fixes]

ROGUE SHIFT

ROGUE SHIFT is a high-intensity top-down shooter, set on a harsh planet that will test your will to survive. To stay alive, you will pit yourself against hordes of relentless enemies in an unforgiving, hostile environment.

[b]Healing overhaul[/b] [list] [*]Healing now works the same way across all game modes. [*]You can buy or find Nano-Meds and keep them in your inventory in all modes. [*]You can see how many you have in the HUD, and use the indicated Heal button to use one to heal yourself. [*]The auto-heal feature still works before: a Nano-Med will automatically be used from you inventory to prevent a death-blow, but the healing amount will be reduced (penalty). [/list] [b]Inventory consistency[/b] [list] [*]Your inventory and the inventory UI now works the same way across all game modes. [*]Your inventory now has limited space in Final Stand and Escape modes, just like Story mode. You can extend the capacity by buying Nano-storage items from the shop and via the Optimized Storage Perk. [*]Due the the changes in the healing system, the inventory across all modes is purely informational now. You cannot do anything there. [/list] [b]Balance[/b] [list] [*]There were some discrepancies between the loot distribution settings for single-zone vs. multi-zone Final Stand maps. The settings have been tweaked up/down slightly so that they match for all maps. [*]Weapon "recoil" aim deviation over time is now more exaggerated so that there is a more noticeable difference between low accuracy weapons and high accuracy weapons. [*]Character aiming accuracy has been reduced overall, but the Combat stat boosts the accuracy more than before. This gives more of a noticeable distinction between a high-combat character and low-combat character's ability to aim accurately. [/list] [b]Changes[/b] [list] [*]The "Auto" mods for Blast, Dome and Daze, will now activate even if your shield has taken the hit entirely without your health taking a hit. [*]The between-wave timer has been increased from 30 seconds to 45 seconds. You can of course still skip the countdown when you're ready for the next wave. [/list] [b]Fixes[/b] [list] [*]Power Cells can now be bought in the shop in Final Stand mode to refill your shield, just like the other game modes. [*]Correctly reset the tutorial messages when you do a Reset Tutorial from the story mode menu. [/list]