RELEASE NOTES v0.2022.015

ROGUE SHIFT

ROGUE SHIFT is a high-intensity top-down shooter, set on a harsh planet that will test your will to survive. To stay alive, you will pit yourself against hordes of relentless enemies in an unforgiving, hostile environment.

[b]New Content[/b] [list] [*]New mode - Final Stand - survive as long as you can against escalating waves of enemies in a single zone. [*]New enemy - Drone (robotic flying enemy) [/list] [b]Improvements and Tweaks[/b] [list] [*]Indicator is shown as "CRIT" when an enemy takes a Critical Hit. [*]Power Core count is now shown in the HUD. This makes it easier to see if you can activate a device before trying to interact with the device. [*]Reduced the size of teleporters. [*]Slightly raised camera height (explore / combat) [*]Energy bridges are less transparent and a bit darker. [*]Moved a spotlight in Story mode that was causing enemies to get stuck sometimes. [*]Added a spawn particle effect to supply crates, mainly to make spawning of supply crates look better in Final Stand. [*]Doomed Mode renamed to Surival Mode. [*]Added health drops to random loot distribution in Surival mode. [*]When a defence turret is destroyed, the attached power generator is now switched off (no emissive color) and further interaction is prevented. [/list] [b]Balance[/b] [list] [*]Doubled the hitpoints of defence turrets. [*]Robot enemies no longer flee when taking damage (Zappy). [*]Further reduced the number of semi-hidden random weapon crates in Story mode, to slow down the weapon unlock progression. [/list] [b]Fixes[/b] [list] [*]Fixed random loot not respawning in previous zones in Co-op Doomed. [*]Fixed robotic enemies standing idle instead of shooting, when they target defence turrets. [*]Fixed a bug that caused organic shooting enemies to shoot backwards when the character suddenly moves behind them during the shoot animation. [*]Fixed a route node in Edge of Doom, Survival mode near the mine, that cause the route arrow to point in the wrong direction. [*]Fixed an issue causing the Infected Guard to also benefit from the Selective Fire perk of a player. [/list]