ROGUE SHIFT is a high-intensity top-down shooter, set on a harsh planet that will test your will to survive. To stay alive, you will pit yourself against hordes of relentless enemies in an unforgiving, hostile environment.
[b]New Content[/b]
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[*]New mode - Final Stand - survive as long as you can against escalating waves of enemies in a single zone.
[*]New enemy - Drone (robotic flying enemy)
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[b]Improvements and Tweaks[/b]
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[*]Indicator is shown as "CRIT" when an enemy takes a Critical Hit.
[*]Power Core count is now shown in the HUD. This makes it easier to see if you can activate a device before trying to interact with the device.
[*]Reduced the size of teleporters.
[*]Slightly raised camera height (explore / combat)
[*]Energy bridges are less transparent and a bit darker.
[*]Moved a spotlight in Story mode that was causing enemies to get stuck sometimes.
[*]Added a spawn particle effect to supply crates, mainly to make spawning of supply crates look better in Final Stand.
[*]Doomed Mode renamed to Surival Mode.
[*]Added health drops to random loot distribution in Surival mode.
[*]When a defence turret is destroyed, the attached power generator is now switched off (no emissive color) and further interaction is prevented.
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[b]Balance[/b]
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[*]Doubled the hitpoints of defence turrets.
[*]Robot enemies no longer flee when taking damage (Zappy).
[*]Further reduced the number of semi-hidden random weapon crates in Story mode, to slow down the weapon unlock progression.
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[b]Fixes[/b]
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[*]Fixed random loot not respawning in previous zones in Co-op Doomed.
[*]Fixed robotic enemies standing idle instead of shooting, when they target defence turrets.
[*]Fixed a bug that caused organic shooting enemies to shoot backwards when the character suddenly moves behind them during the shoot animation.
[*]Fixed a route node in Edge of Doom, Survival mode near the mine, that cause the route arrow to point in the wrong direction.
[*]Fixed an issue causing the Infected Guard to also benefit from the Selective Fire perk of a player.
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