Release Notes for 10/28/2024

Counter-Strike 2

For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is Counter-Strike 2.

[ JUMPING ] [list] [*] Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0). [list] [*] Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin. [/list] [*] Improved consistency of successfully landing on surfaces very close to the maximum height of a jump. [*] Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height. [*] Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces. [*] Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place. [/list] [ MISC ] [list] [*] Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up. [*] Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit). [*] HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion. [*] Stability improvements. [/list] [ MAPS ] [list] [*] Dust II [list] [*] Fixed a gap in geometry. [/list] [/list]