Counter-Strike 2 Update

Counter-Strike 2

For over two decades, Counter-Strike has offered an elite competitive experience, one shaped by millions of players from across the globe. And now the next chapter in the CS story is about to begin. This is Counter-Strike 2.

[ GAMEPLAY ] [list] [*] Various adjustments to bullet hit feedback. [*] Fixed a case mid-spray where lag compensation would rewind target hitboxes further into the past than what was on screen. [*] Jumping in place on a sloped surface will no longer result in players sliding a short distance. [*] Fixed a bug where C4 could be defused from any height. [/list] [ ANIMATION ] [list] [*] Fixes for IK logic to improve third-person feet posing, especially on slopes. [*] Fixed a case where the feet and legs of players could pop out of position when exiting the bomb-plant animation. [*] Reduced animation-related network bandwidth usage. [/list] [ MATCHMAKING ] [list] [*] Added more detailed matchmaking stats for players who try to find a match at off-peak times of day. [/list] [ MISC ] [list] [*] Activating an Armory Pass no longer grants the first Armory Credit immediately. All 40 Armory Credits can be earned by playing and earning XP. [/list] [ MAPS ] Office [list] [*] Fixed geometry in the problematic jumping corner. [/list] Ancient [list] [*] Reworked collision on the staircase to A-main for better player movement. [*] Removed a tree that was creating a distracting shadow at A site. [*] Adjusted collision to better match visible geometry so that players can hug the walls more closely. [*] Fixed a few lighting bugs. [*] Reduced shadows to increase perf in some areas. [*] Fixed some spots in house where you could get stuck. [*] Fixed collision gap at the bottom of B ramp. [*] Fixed some disappearing mesh. [/list] Nuke [list] [*] Fixed some lighting errors on lower graphics settings. [/list] Anubis [list] [*] Fixed a gap in geometry. [/list]