Build and manage space outposts on the Moon and Mars in this realistic simulation game. From the first step on the Moon to Mars colonization, launch rockets, take care of your astronauts and expand your base as you explore the cosmos. No grind, just pure management and exploration fun.
Release 1.4 of Outer Space Shack is officially live! This update introduces an innovative feature: paths constructed from regolith tiles, designed to significantly speed up the movement of landers and astronauts. Additionally, we're unveiling a new outdoor refuge, providing a secure haven for expeditions distant from the main base. An enhancement to the solar kiln now allows it to utilize surplus electricity and heat, ramping up the production of regolith tiles and blocks by up to threefold. Furthermore, we've bolstered stability and performance across the board with over 50 comprehensive fixes. Dive into these exciting new features and improvements for a smoother, faster space base-building experience.
[previewyoutube=YKb04PHsn6M;full][/previewyoutube]
Complete feature list:
[list]
[*] Add Path element tile to solar kiln
[*] Allow placement of path element only if slope is manageable
[*] Allow placement of path element with slope
[*] Add appliance outside shelter
[*] Limit earth work element with tile to one element
[*] Prevent player from adding different types of earth work elements to a single location
[*] Make displacement faster when player or vehicle is on tile
[*] Make path finding asynchronous
[*] Have vehicles move to the middle of tiles
[*] Ensure vehicles and humans slow down after exiting tile path
[*] Improve departure from outside work position
[*] Deploy Outside Refuge
[*] Ensure Outside Refuge refills EVA suits and astronauts rest
[*] Make astronaut exit outside refuge if another astronaut comes to refuge
[*] Only start manufacturing big blocks after 2 tiles have been manufactured
[*] Do not do asynchronous trips calculation if game speed is greater than 400x
[*] Construction panel time small text should be on two lines when adding warning of efficiency
[*] Fix issue with Charge Vehicle Task
[*] Lander arrived is not displayed as a popup
[*] Appliance screen does not show correctly in weird resolution (2500*1600)
[*] Have astronauts get out of lander only at the end of the landing animation
[*] Mission success on tourism does not show in Events
[*] Scrolling speed is too fast for high performance computers
[*] Add a message of each mission specifying what is missing and show it on mission screen in space center
[*] Debug: Add counter for frames for minor and major
[*] Have game start on 8th of January to have better light when landing first probe
[*] Repair mission set base with renewable so that it works with renewable CO2 scrubber
[*] Allow to switch off the airlock to force astronauts to stay inside
[*] Fix overconsumption of evaCO2 scrubber
[*] Fix the fact rocket lander does not take any sample back to earth after save
[*] Solve Performance issue after a base is set
[*] Ensure regolith same machineries do not break
[*] Allow makeshift fix of machinery in all conditions
[*] Ensure click is possible on full kitchen
[*] Make tiled position prefered for path finding even when close to a machinery
[*] Repair switch off button for building components
[*] Ensure building component lighting follows own logic, not parent flexible building logic
[*] Save the switched on / switched off state of a machinery
[*] Ensure click is possible on opened Appolo Lander
[*] During night saving, airlock may not work at time
[*] Make minimap generation more efficient
[*] Have more radiation during solar day
[*] Add advanced solar kiln using spare heat and some electricity
[*] Add research project for emergency outdoor rest area
[*] Add minimal rover charging capability to the resting station
[*] Add research project for advanced solar kiln
[*] Sort rockets in reverse chronological order in rocket list
[*] Correct error on space port with space base appliances appearing by mistake
[*] Correct performance issue on Function Summmary display - causes jittering when scrolling. Refresh only when shown
[*] Add display of requirements and production capacity of appliances and building components
[*] Improve performance of path finding by having a loser grain when far away from buildings
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