Announcing Summer Holiday update - Coming on August 12th

Outer Space Shack

Build and manage space outposts on the Moon and Mars in this realistic simulation game. From the first step on the Moon to Mars colonization, launch rockets, take care of your astronauts and expand your base as you explore the cosmos. No grind, just pure management and exploration fun.

Two weeks have passed since the game's release and I'm deeply grateful to those who have embraced it. Your prompt identification of certain issues has been invaluable, enabling me to release two patches addressing the most immediate concerns. I want to reassure everyone that I'm committed to continued troubleshooting and, equally importantly, expanding the game's content. The feedback suggesting the game could benefit from more substance has not gone unnoticed. I'm dedicating significant effort to enrich its depth. The next waypoint in this journey is the 'Summer Holiday' update. As you'd expect, this update includes a range of small fixes. One key improvement is the 'Jettison Payload' feature for those times when an immediate departure is necessary, leaving no time to use all of your payload. I'm designing an orderly payload jettison for those instances when you have a comfortable window of time—perhaps an hour or two—to store your equipment safely on the lunar surface. Conversely, if you're caught in a bind and need to depart within minutes, an emergency jettison option will be available. Keep in mind, though, hastily discarded items will transform into useless lunar debris, exposed to extreme temperature and sunlight. [img]{STEAM_CLAN_IMAGE}/40451452/8420f40792368ef594f33506da6281f04812ad13.jpg[/img] The update will also introduce a delightful new addition to the space base: a Gourmet Kitchen. Its standout feature? A low-gravity sherbet machine, a product of Italy's finest gelato makers, ingeniously using strawberries cultivated in space. These refreshing treats do more than just feed the astronauts—they bring a touch of happiness to their routine, which, at present, can only be achieved through conversation. In addition, the gameplay will be enriched by the introduction of a telescope for astronomical observations. This 2-metre tool surpasses any instrument on Earth due to the Moon's lack of atmosphere. Once you've installed the telescope, it will unlock a series of regular space observation missions—an exciting change, as current missions in the game are unique, one-off events. This lays the foundation for the future expansion of the gameplay, including the eagerly-awaited addition of space tourism. [img]{STEAM_CLAN_IMAGE}/40451452/8f139d9c0546811f2cb0f08d82b5fc091113e619.jpg[/img] The 'Summer Holiday' update also brings with it an exciting new aspect: astronaut specialisation. Each astronaut will be assigned a primary role—engineer, scientist, or pilot—and specific tasks will necessitate the expertise of the corresponding specialist. For example, pressurised building construction and repairs will be an engineer's domain, only pilots can man the lander, and telescope observations will be the preserve of scientists. With experience, astronauts can acquire additional specialisations, enhancing their utility and making them even more indispensable for your missions. While the Summer Holiday update already promises a rich array of improvements, I am eager to hear your thoughts on what else you'd like to see. Although I can't guarantee immediate implementation, your feedback is invaluable, and I am committed to incorporating as many of your suggestions as possible into this forthcoming update.