Release 0.03.00 - Boss Bars, WIP Enemies, QOL Changes, and Green Grubs.

[h1]Patch Notes[/h1] [h3]Update 0.03.00[/h3] [h2]GREEN GRUBS[/h2] Green Grubs, are a new permanent currency for unlocks. They drop from bosses and are used to get permanent upgrades/unlock more upgrades. Right now they're work in progress, but you can collect them to your hearts content. They're saved between sessions, so they really mean something. [img]https://i.imgur.com/x6Iy5Ss.png[/img] They come with a nice tracker right above your worms too. [img]https://i.imgur.com/Hyryf4U.png[/img] You will get even more Green Grubs from winning. Yes, there will be a wincon soon! Something like defeat 5 bosses -- of course with the option to go endless. [h2]QOL[/h2] [h3]Enemies can't hide, and neither can you![/h3] Now: [img]https://i.imgur.com/Rhz48sl.png[/img] Before: [img]https://i.imgur.com/K4ygiVu.png[/img] There's an ant hiding here :) [h3]Easier, safer rooms[/h3] I adjusted some rooms to avoid getting hit on entering, and make some maps easier. For example the crazy criss-cross laser beam room now has a wall blocking the bottom laser: [img]https://i.imgur.com/4ad55UE.png[/img] [list] [*] Now, rooms get cleared before a boss spawns, and before a shop spawns. I thought it would be fun variety to have them spawn in random rooms, but it's just buggy and hard to work with, sadly. [*] Disable traps (lasers) upon clearing the room. [*] Health pickups can no longer spawn before room 3 (no getting scammed). [*] Significantly reduced the spread of 'Chaingun'. [*] Made 'Bounce' only bounce off obstacles, that way 'Piercing' works better. [*] Added a knockback effect to 'Dash Aura'. [*] On-hits trigger on obstacles again (Sorry I broke this when I fixed 'Bounce'). [*] Added sound effect to health pickup spawn (same as upgrade spawn for now), adds just a little bit more enjoyment. [/list] [h2]Boss Bar[/h2] [img]https://i.imgur.com/X0j5nak.png[/img] Yup, added a boss bar. I was debating it, but then I remember TBOI has it, so I figured I should too. Also, the Mantis boss is now called "Meat Harvester." [h2]Upcoming Enemies[/h2] There's another boss coming soon called [spoiler]King of Worms[/spoiler] but [spoiler]he's really a snake.[/spoiler] It's certainly going to be a lot more of a traditional boss fight than the Meat Harvester Mantis, but Mantis' move-set will be getting some love pretty soon. There's an anthill coming soon too. Obviously it spawns ants. This will be the first spawner-type enemy. [img]https://i.imgur.com/mXfrlbh.png[/img] It's a very early work in progress. [h2]Balance Changes (non-QOL)[/h2] Meat Harvester boss moves twice as fast, and is a lot smaller Nerfed 'Top 1%' by a lot (it was way too strong sorry) - It now grants 1% of your worms as damage, per level, instead of 5%. [h2]Other Changes[/h2] [list] [*] Slightly modified wall texture, and some bugfixes with the sprite sorting on it [*] Adjusted ground color to be darker, just looks better. [*] Fixed upgrade requirements to actually work correctly. My bad. [*] Changed font for numbers to Chewy. [img]https://i.imgur.com/Hyryf4U.png[/img] [*] Renamed "More AOE" to "Big AOE" [/list]