Redesigning The Purge Dilemma - Part 2

[h2]Welcome back![/h2] Last time we gave a look at the design and model changes. However, we also pointed out that the game has been completely rewritten gameplay-wise. As specified in the last Update, after a series of playtests we have uncovered many inconsistencies in terms of gameplay, from unbalanced mechanics all the way to non-engaging features. This is what we will focus on in this developer update. We will analyse a match in order, going from start to finish. Keep in mind that the screenshots you see in this developer update are taken across several different playthroughs, so they do not always refer to the same match. In addition, all design choices in the UI may still be subject to changes. [h1]The Commissariat[/h1] [b]The Commissariat[/b] is the new major gameplay addition. A group of players will be chosen to decide on a Decree, then everybody together will either vote in favour of the proposed Commissariat or not. [h3]The Commissar[/h3] [b]The Commissar[/b] role is assigned by the Tyrant at the beginning of the game... [img]https://i.imgur.com/FuKDtNb.png[/img] ...and passed onto the next person (directly to their right) once every Decree has been completed. The player currently holding the Commissar role will have to pick between the other players those that he wishes to involve in the next Decree... [img]https://i.imgur.com/NeNn0Hg.png[/img] ...and then all the players, including the Tyrant and the Commissar, will vote in favour or against. The majority wins. [img]https://i.imgur.com/TSqvJsh.png[/img] [img]https://i.imgur.com/owdjuKa.png[/img] Keep in mind that rejecting a Commissariat fills up the [b]Instability[/b] bar. [img]https://i.imgur.com/2Q2VIeT.png[/img] If it reaches five, it's game over for the Loyalists. [h1]Decrees[/h1] [b]The Decrees[/b] come in to replace what were previously known as Tasks. When the Commissariat is proposed and everybody votes in favour, it will move onto the next step: the Decree. Every person that is part of the passed Commissariat (Commissar included) will then have to act on the Decree. [img]https://i.imgur.com/z7NBQak.png[/img] ...with the ability to sabotage if you are a Dissident. Supporting a Decree will shift the Paranoia in favour of the Loyalists (left), whereas Saboutaging will shift it in favour of the Dissidents (right). [img]https://i.imgur.com/Pq2lnMB.png[/img] [h1]Special Permits[/h1] [b]Special Permits[/b] are your means to twist a game. They are assigned by the Tyrant upon reaching a certain stage on the Paranoia bar. [img]https://i.imgur.com/4buzzQD.png[/img] A Tyrant may only assign one Special Permit per player, including themselves. [img]https://i.imgur.com/jQ9YHCZ.png[/img] [img]https://i.imgur.com/ai0iDxd.png[/img] The player that receives the special permit will then be able to use it on another player. Above is an example of the Special Permit [b]Confidence[/b] which allows a player to show their identity to someone else. [h1]Discussion Time[/h1] The [b]Discussion Time[/b] remains unchanged. It's the time of the match in which players must sit down and talk among themselves, discussing what has happened in the previous Decree (if necessary) and share any vital information they possess, to try and somewhat gain a picture of who the Dissidents might be. [img]https://i.imgur.com/6tEKxiG.png[/img] [h1][b]Winning and losing[/b][/h1] Although we plan on making it an adjustable parameter, five are the total Decrees on which players will work on. The Loyalists must Support three Decrees and the Dissidents must Sabotage three. The first team to achieve their goal wins, and their victory displayed in the ending screen. [img]https://i.imgur.com/Ra5fWyf.png[/img] [h3]The Purge (hidden chance)[/h3] There is a case in particular in which Dissidents manage to Sabotage three Decrees immediately without the Loyalists ever Supporting a Decree, triggering [b]The Purge[/b]. [img]https://i.imgur.com/YhkUNxb.png[/img] [img]https://i.imgur.com/8yubb8b.png[/img] [img]https://i.imgur.com/G65KzZ4.png[/img] In this case the Tyrant is given the opportunity to play their cards right, attempting through gathered information to pick the exact Dissidents among the players. If all Dissidents are purged then the Loyalists win. [b]The host may disable this feature for their match in the Lobby creation menu:[/b] [img]https://i.imgur.com/W3shTEw.png[/img] [b]A reminder to everyone that the game will be available to play the next Steamfest in June 2023![/b] [b][h2]Thank you for reading this Developer Update. See you in the next one![/h2][/b] Make sure to follow us on Social Media! You can find us on: [url=https://discord.gg/TdaXvvBqKD]Discord[/url] [url=https://twitter.com/deemaaso]Twitter[/url] [url=https://www.reddit.com/r/thepurgedilemma/]Reddit[/url] [url=https://www.youtube.com/watch?v=WxZnf0bxaQY]YouTube[/url]