More lobby options, vote history window and rebalancing changes! (1.4.2)

UPDATE 1.4.2 [h2][b]FEATURES:[/b][/h2] [h3]Vote History tab[/h3] [img]https://i.imgur.com/I6k7uC5.png[/img] [list] [*] It is now possible to view the vote of each player on a specific Commissariat Proposal. [/list] [h3]Tyrant Special Permit Self Assignment option[/h3] [img]https://i.imgur.com/nDhlhBc.png[/img] [list] [*] By default, the Tyrant used to be allowed to assign Special Permit to themselves. Some players have expressed frustration with this, therefore it is now possible to customize your match accordingly. [/list] [h3]7+ player two-sabotage requirement option[/h3] [img]https://i.imgur.com/sECnPIH.png[/img] [list] [*] Same goes for the two-sabotage requirement on the 4th task when playing with 7+ players. The 4th task required two sabotages by two different dissident members to be sabotaged successfully. This is now customizable. [/list] [h2][b]REBALANCING:[/b][/h2] [h3]Rebalancing Instability[/h3] Instability is an important aspect of the game: it prevents players from indefinetely rejecting Commissariat Proposals, which would give Loyalists too much of a safe haven to fall back onto whenever they'd be undecided on the identity of other players. By default the instability bar has 5 levels, triggering an instant Dissident win whenever this reached the maximum level. This, however, created a [b]fatal flaw[/b]: on five players, whenever the player coming right after the Tyrant's turn held the [i]Commissar Role[/i], Loyalists could just reject [i]Commissariat Proposals[/i] enough times for the [i]Commissar Role[/i] to go back to the Tyrant. On five players, the maximum number of people that can be involved in a Decree is two. Therefore, this could be exploited to ensure the Loyalists always had a Decree involving the Tyrant (who is sure to be on the Loyalist side) enacting the decree: if it got sabotaged, it meant the other player involved was surely a Dissident. [img]https://i.imgur.com/nQOODqc.png[/img] The issue has been solved now, with the maximum instability level set to 4 for five players. [h2][b]BUGFIXES:[/b][/h2] [list] [*] Network stability issues. [/list]