A story-driven, first person perspective, post-apocalyptic survival adventure set in the rough winter climates of last century’s Russia.
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One of the awesome features in Red Frost is its dynamic environment. Like any good game, Red Frost has a full day-night cycle and a fully dynamic weather system. The dynamic environment however goes one big step further where the entire game world reacts to the weather system.
When it snows, the terrain and objects in the game world such as buildings, wrecks, crates etc. get covered by snow. You see a dynamic, gradual build-up of snow. How fast it happens or how much gets covered depends on the intensity and duration of the snow falling.
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When the weather changes and it gets warmer, the snow begins to melt. When melting, it creates wet surfaces on objects and puddles on the ground. Should the weather change yet again, those puddles will begin to freeze. The snow also reacts to heat sources so for example when you make a campfire, the snow around it will melt away.
These dynamic changes to the environment also affect you. The deeper the snow the slower you move and walking and running consume stamina quicker. Then there is the obvious temperature factor that ties in with the survival elements of the game and hypothermia.
Our goal with the environment in Red Frost was to make it as immersive as possible, that’s why we decided early on to go with a fully dynamic environment. It is also important to us to provide varied landscape visuals despite the winter setting. We just didn’t want everything to be covered by snow to the same degree all the time. Given that you are likely to spend countless hours exploring the detailed game world we are creating, we felt a winter setting should not only provide visual variety, but also change when you revisit places. Where you once have been struggling making your way through deep snow you might now see the same area looking a lot less wintery…or not. The beauty of dynamics.