A story-driven, first person perspective, post-apocalyptic survival adventure set in the rough winter climates of last century’s Russia.
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We decided to change the name from FrostFall to Red Frost. FrostFall has always been a working title and given the large interest in our game, we decided to settle on the final name while also announcing a slew of changes coming to the game.
Joanna Tynor, our CEO, did put it nicely: “FrostFall was the working title we have chosen for our game and when the time came to go public with it, we decided to take it for a spin. Now however that we see the great level of interest in our game, we decided to give it its final name: Red Frost”
Red Frost is getting a significantly larger and even more important, more detailed, hand crafted game world. We always wanted exploration to be a major part of the game, but now we decided to go a step further and bring more content into the nooks and crannies of the game world to give players a reason to explore even the most remote places.
Along with the expanded game world we will add a lot more quest givers and side quests than we initially planned. Some will hook into the main storyline, but most will be completely independent and follow their own little storylines.
There will also be a lot more human NPCs into the game overall, both friendly and hostile. Apart from the cultists new groups of hostile and neutral NPCs for the player to fight and interact with will be coming.
Red Frost will also see an expanded skill system with more skills and talents. The corruption system, too, will be receiving additional effects and a lot more corruption abilities for the player to use. These changes go nicely along with an overhaul of the sneak system making sneaking an alternative, full fledged approach in most situations.
While we are very happy with the survival system as it is, we decided to spice it up a bit by expanding the amount of diseases and adding illnesses. These will come in different stages with different effects on your character increasing the immersion of living in an harsh environment. Some of the new additions to the corruption system will also nicely integrate with illnesses giving you an optional approach for remedies.
With all the new things coming to Red Frost, we will however postpone its release date to 2021. That being said, we plan to still release a demo for Red Frost in 2020.
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