Reap What You Crow DLC - Out Now!

Atomicrops

A twin-stick, bullet-hell, roguelite where you must cultivate and defend the last farm in a post-apocalyptic wasteland. Farm mutated crops, upgrade your weapons, marry townsfolk, and kill every mutant creature that tries to invade your homestead! Yee-haw! 

[img]{STEAM_CLAN_IMAGE}/37482852/2188688ca23184b7da52b0a16c07bc41d6c1dc8a.gif[/img] Happy Holidays, Farmers! Are you looking to upgrade your play? Then look no further than the Reap What You Crow DLC! [h2]Reap What You Crow DLC Introduces:[/h2] [list][*][b]New Character: Oregacrow[/b] - With a unique progression system, this character will change the way you play entirely. Featuring a brand new Oregano crop, special Cauldrons to fill and unique upgrades to boot. [*][b]New Weapon: Scythe[/b] - Fight up close and personal with this quintessential farming (and slaughtering) tool. Featuring a wide range of utility and combat mods. [*][b]New Weapon: Leech[/b] - Attach this insatiably hungry creature to your enemies and drain both health and fertilizer from them. Upgrade to fire multiple leeches at once! [/list] [img]{STEAM_CLAN_IMAGE}/37482852/037f79664ad4d288c8a8b798bd1bdc6718eafceb.png[/img] [previewyoutube=3mX3cle55to;full][/previewyoutube] [img]{STEAM_CLAN_IMAGE}/37482852/1dce6b97ea9ad9c0e25df49150a417c526a04316.gif[/img][img]{STEAM_CLAN_IMAGE}/37482852/41be42cd5e2a85fb612ac4fdb6be5af34bd16f6c.gif[/img][img]{STEAM_CLAN_IMAGE}/37482852/16b14cfc46765e2da0b5dd8e5c38ec1b9a9cf8f2.gif[/img][img]{STEAM_CLAN_IMAGE}/37482852/f1fa9dd40c87d8d8af561edbe983e3f7d5e15162.gif[/img] [h2]Full Patch Notes: 1.5.0f1[/h2] [i]All players receive this update regardless of whether you own the DLC or not.[/i] [b]Balance, Changes & Tweaks[/b][list] [*]Gun System Reworked - Guns no longer break, purchased guns are bundled with health and stats, guns have 4 tiers of rarity. [*]"Gun Repair" stat is now "Gun bonus mod - Chance that a new gun will have a bonus mod." [*]Some meta upgrades that relate to past gun system now contribute to the new 'Gun Bonus Mod' stat. [*]Improved gun info display in info screen. [*]Greatly reduced how many pigeon scrolls can be held at once initially. Farming stat increases pigeon capacity. [*]Scrolls can be used anywhere - including in town. When used in town, they are queued and processed upon returning to farm. [*]Pigeons appear more often. [*]Pigeons cost less in shops. [*]Passages between biomes that require flying contain loot. Gain a speed boost while traversing the passages. [*]New gameplay toggle option - Player automatically fires at closest enemy while doing farming tasks. [*]New SMG mod - Deal damage to recharge tractor faster [*]New Shotgun mod - Increased range. [*]New Squirrel gun mod - Squirrel ammo drops. [*]New Butcher knife mod - Dual wield. [*]New Assault Rifle mod - More fertilizer drops. [*]New Flamethrower mods - Some enemies drop fuel - 50% increased damage - Flamethrower with water mod now has blue flames. [*]New Blunderbloom mod - Shots drop ammo replenishing flowers. [*]New Jackrabbit mod - Range. [*]Biodegrader ground fire FX are visually more subtle to improve readability. [*]Shotgun toxic spores are visually more subtle to improve readability. [*]Reduced flash intensity of loot. [*]Crampons consider chance to create moist soil. [*]Golden Goose can no longer be shielded by elites. [*]Sowing is about 30% faster. [*]Mole holes only close during boss fights.[/list] [b]Bug fixes & QoL Improvements[/b][list] [*]Bug Fix - Localization - fixed missing localization for 'offer' above stat select shrines. [*]Bug Fix - Fixed text issue with cat plush bonus display in the cat UI. [*]Bug Fix - Farm animals should now respect the town colliders. [*]Bug Fix - Killing the boss during its intro sequence will no longer soft lock the game. [*]Bug Fix - Soft Fur now works after the first run without a game restart. [*]Bug Fix - Player can now skip season tally after the rewards meter has been filled and the remaining points are tallying. [*]Bug Fix - Watering will stop when using a hole to return to biomes. Watering will stop when leaving farm zone. Random watering from across the map should no longer happen. [*]Bug Fix - Crops that merge on moist soil will no longer sometimes display a water symbol when they don't need water.[/list]