A twin-stick, bullet-hell, roguelite where you must cultivate and defend the last farm in a post-apocalyptic wasteland. Farm mutated crops, upgrade your weapons, marry townsfolk, and kill every mutant creature that tries to invade your homestead! Yee-haw!
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Happy Holidays, Farmers!
Are you looking to upgrade your play? Then look no further than the Reap What You Crow DLC!
[h2]Reap What You Crow DLC Introduces:[/h2]
[list][*][b]New Character: Oregacrow[/b] - With a unique progression system, this character will change the way you play entirely. Featuring a brand new Oregano crop, special Cauldrons to fill and unique upgrades to boot.
[*][b]New Weapon: Scythe[/b] - Fight up close and personal with this quintessential farming (and slaughtering) tool. Featuring a wide range of utility and combat mods.
[*][b]New Weapon: Leech[/b] - Attach this insatiably hungry creature to your enemies and drain both health and fertilizer from them. Upgrade to fire multiple leeches at once! [/list]
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[h2]Full Patch Notes: 1.5.0f1[/h2]
[i]All players receive this update regardless of whether you own the DLC or not.[/i]
[b]Balance, Changes & Tweaks[/b][list]
[*]Gun System Reworked - Guns no longer break, purchased guns are bundled with health and stats, guns have 4 tiers of rarity.
[*]"Gun Repair" stat is now "Gun bonus mod - Chance that a new gun will have a bonus mod."
[*]Some meta upgrades that relate to past gun system now contribute to the new 'Gun Bonus Mod' stat.
[*]Improved gun info display in info screen.
[*]Greatly reduced how many pigeon scrolls can be held at once initially. Farming stat increases pigeon capacity.
[*]Scrolls can be used anywhere - including in town. When used in town, they are queued and processed upon returning to farm.
[*]Pigeons appear more often.
[*]Pigeons cost less in shops.
[*]Passages between biomes that require flying contain loot. Gain a speed boost while traversing the passages.
[*]New gameplay toggle option - Player automatically fires at closest enemy while doing farming tasks.
[*]New SMG mod - Deal damage to recharge tractor faster
[*]New Shotgun mod - Increased range.
[*]New Squirrel gun mod - Squirrel ammo drops.
[*]New Butcher knife mod - Dual wield.
[*]New Assault Rifle mod - More fertilizer drops.
[*]New Flamethrower mods - Some enemies drop fuel - 50% increased damage - Flamethrower with water mod now has blue flames.
[*]New Blunderbloom mod - Shots drop ammo replenishing flowers.
[*]New Jackrabbit mod - Range.
[*]Biodegrader ground fire FX are visually more subtle to improve readability.
[*]Shotgun toxic spores are visually more subtle to improve readability.
[*]Reduced flash intensity of loot.
[*]Crampons consider chance to create moist soil.
[*]Golden Goose can no longer be shielded by elites.
[*]Sowing is about 30% faster.
[*]Mole holes only close during boss fights.[/list]
[b]Bug fixes & QoL Improvements[/b][list]
[*]Bug Fix - Localization - fixed missing localization for 'offer' above stat select shrines.
[*]Bug Fix - Fixed text issue with cat plush bonus display in the cat UI.
[*]Bug Fix - Farm animals should now respect the town colliders.
[*]Bug Fix - Killing the boss during its intro sequence will no longer soft lock the game.
[*]Bug Fix - Soft Fur now works after the first run without a game restart.
[*]Bug Fix - Player can now skip season tally after the rewards meter has been filled and the remaining points are tallying.
[*]Bug Fix - Watering will stop when using a hole to return to biomes. Watering will stop when leaving farm zone. Random watering from across the map should no longer happen.
[*]Bug Fix - Crops that merge on moist soil will no longer sometimes display a water symbol when they don't need water.[/list]