A super fast, twin analogue shooter for the modern age!
- Fixed a bug that disabled the volume setting - Fewer objects on low and medium quality settings - Typo's have ben fixd - Removed posting scores to Twitter - Increased memory efficiency - Added option to disable the gameover graph to help system performance - Fixed "Standing in the Swamp of Freaks with a Toad Named Keiran" not displaying on the Options unlock graphic
(Previous update) - Optional laser sight (enabled by default) - Mini guides displayed during load screens (enabled by default) - Data Wipe screen - Wiped data also erases Ultra Weapon purchases and spendable starbits! - New displayed score method - Pause gameplay, press ESC on the keyboard (no controller option, sorry!) to pause and resume - Fixed a graphic positioning bug with the upgrade highlighter - Reduced maximum number of firewall enemies - Ultra weapons added to Classic Mode! Once a stat is maxed out, a one-off, re-purchasable version can be bought. Only usable by Player 1. Each weapon ups difficulty. - Gas Clouds destruction tidied up (better performance) - Reduced frequency of unique Hell Mode enemies - Removed Back Pressure Buildup perk from Hell Mode, Hell Mode now has a base BPB rate better than the perk - Fixed a bug when using the mouse to leave the upgrade screen would buy a Wing Cannon upgrade - Added a new original song - Clouds by Mr Pineapple - Added a new original song - Hiding Amongst the Freaks with a Toad Named Kieran by Tom Engels - Removed the ability to quit by pressing ESC - Improved the way resolutions are set - Increased speed of Boss 4's movements and laser attack movement - Added a limit to how many Spike Cascade obstacles can be on screen at once - Added a graphic to early Retro Mode eras to increase visibility - Darkened star bit collection graphic - Perk Screen Plus Mode now has a warning indicator - Added a new attack pattern to Boss 4 for higher difficulty levels - Shortened length of distortion effects - Upgrades that are too expensive are less visible than affordable upgrades - Changed some Retry text - Naked Mode mode multiplier raised a lot - Boss Rush mode multiplier raised slightly - Slowed down overall enemy speeds slightly - Halved enemy speeds during Warp Speed - Visit the shop after selecting Replay on Classic Mode and when starting up on that mode - Decreased chance of Powerup Orb appearing by 50% - Removed leftover score graphics from Peaceful? Mode - Added dust trail to Boss warning meteors - Balanced Remix Mode scoring - Moved the left option select button 7 pixels right - Increased visibility of menu highlight transparency by 5 shades - More stats added to the Super Stats page - Boss sequence randomised on Boss Rush mode, but will never play the same boss in a row - Added new attack pattern for Boss 3 - Added new difficulty based formulas to Boss 3 - Pandora Box now affects Star Bit movements too - Reduced explosion damage on Boss 2 - Added new difficulty based formulas to Boss 2 - Less difficulty based HP on Boss 1 - Boss 3's neck changes colour depending on it's current HP level - Boss 1 beam changes colour depending on it's current HP level - Firewall and Bullet Orb events spawn more enemies at once depending on the difficulty level - Added in control limits - Fixed a bug where Cascade Events weren't ending on death - Added a shortcut to the upgrade shop from the main menu - Fixed a stat issue where boss kills contributed to the number of spawned motherships - Invincible enemies no longer create particles when attacked - On higher difficulty levels Enemies move at their normal speed - Wormhole scoring changed - Added a PLAY+BACK button to the shop menu - Fixed a bug where the background colouriser wouldn't show up on other modes after Retro Remix - Charge beam power halved - Fixed a bug that caused some new games to get stuck on a message screen - First time games will always display the Replay and Continue text without the other silly versions - Altered background graphics to be more like the original Big Sky - Players can now flip the drill around and shoot in Retro Mode by pressing the right bumper - Shortened reload times after death - Fixed a bug to stop narration when player dies in tutorial - Killing a boss adds 5 to the multiplier amount - Left bumper is now a shortcut to the Steam screenshot function (in-game only, doesn't work in menus)