Update 02

The Mors

The Mors is an intense and terrifying dive into the darkness, as you are thrown through diverse locations and horrific events, the pressure continuing to rise as you try to escape. Use anything at your disposal to survive as you run and hide from the horrors that hunt for you in the shadows.

Another update on the overhaul for you, this time with something to look at! [h1]The House[/h1] I don't want to show too much, but here are some screenshots of some harmless (story wise) places around the new house! The house itself is finished, but I am still working on the furniture and doors so the areas you see will most likely be different once all is said and done. [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30720460/879b640073703ee9480ec0e7e6a3812b4d5caa91.jpg[/img] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30720460/72b59b889751fcc0d9cf4d8eab4d1522e198ffa8.jpg[/img] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30720460/12098d652e74eeb245702095aeef52beef5d8d86.jpg[/img] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30720460/ac0a009df09dedfc12c8919cb0fd76c0779490af.jpg[/img] I have completely rebuilt the house from the ground up to better suit the story, and let me say this house is crazy big, much much bigger than the original. One thing I didn't like about the house was every room seemed the same, the entire house used only a handful of textures throughout and I just knew I could do better. Every single room in this house is different, not only in terms of what's inside but the walls, the floor, the ceiling, colors and patterns, there is so much more variety! Not only that but it is far more natural to play, running around feels more open and forgiving in terms of controls, plus you can now see outside! [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30720460/3a0145b2238e917d1d92e5916f33f3cb7c2b0285.jpg[/img] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30720460/037121329bb48a22fac023b94c19ee0c1927e73b.jpg[/img] But all the assets that made up the old house have not gone to waste, I am re-working all the old material to be used as part of a new environment! [h1]Outside[/h1] Outside the house and inside the house are now one space, meaning every window is not only see-through but, if you break it, you can hear outside! [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30720460/3734b9f3be0039ac54b67b9bf4c788c0f02c2018.jpg[/img] There is now a day/night cycle complete with sun/moon rays through the windows as well as changing ambient sounds depending on time of day! There are also natural looking procedural clouds and new vegetation. [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30720460/5af14d735445f07f15270ebf020d029af542950c.jpg[/img] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30720460/5793c780f78a451c7ac9ada920e17c040697096b.jpg[/img] [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30720460/b5a7f9c5e11942fe2e561d88063f28375f27658c.jpg[/img] [h1]Up Next[/h1] Right now I am covering a lot of the house in ivy, roots and spiderwebs. Other than that I am working on creating events and story elements, I made some new music and sound effects, and I am working on threats to the player as well as more gameplay variety and challenges. That's about it from me for now, until next time as always thanks for playing!