[h2]Changelog[/h2]
[h3]New Features[/h3]
[list]
[*]Added a “Reset All Bindings” button to the control binding menu (only available when editing custom presets).
[*]Control preset settings can now be changed when a non-customizable preset is selected. When doing this, the game will automatically switch to the first available custom preset that has no changes, overwriting it with the previous preset’s settings and the new change. If all custom presets already have existing changes from the default, the player will be prompted to choose whether to overwrite the Custom A preset.
[/list]
[h3]Adjustments[/h3]
[list]
[*]Slightly adjusted one of the KO screen camera angles.
[*]Updated control glyphs for PS menu/create and share buttons.
[/list]
[h3]Bug Fixes[/h3]
[list]
[*]When manually setting control prompts to PS or XB, “submit” prompts now display the correct button.
[*]Fixed a bug that caused the “Draw!” achievement to be unobtainable.
[*]Automatic doors in Layer 3, Sublevel 3 will now open once all guards are defeated, even if Lyla is still present in the Sublevel.
[*]Boss 2’s health is now correctly set when changing to phase 2 or adjusting combat difficulty settings in Boss Training mode.
[*]The control prompt to view/edit stealth difficulty settings now correctly displays for the rightmost two settings.
[*]Deselecting an item in the inventory while discarding it now stops the discard process, even when using a mouse.
[*]When wearing gear that decreases your max HP, armor points are no longer ignored.
[*]Fixed a typo in the forge UI.
[*]Lyla’s super armor flash effect now always fades out completely.
[*]Electromagnets no longer carve out a portion of the NavMesh, which caused a variety of issues.
[*]Fixed a logic error that caused the condition for obtaining the “Topped Off” achievement to be inconsistent.
[*]Adjusted the size of the trigger for Lyla’s fight in Layer 3, Sublevel 3 to prevent starting combat in the forge room with another guard while Lyla is present.
[*]The input for canceling a control rebinding is now dependent only on the currently active input device and not the type of device you are attempting to bind for.
[/list]
Thanks for reading!
- Crucible