[h2]Changelog[/h2]
[list]
[*]Fixed an error caused by switching targets in a fight where the enemy health bars are not visible.
[*]Corrected the positioning of the scavenger’s taser when loading into a run with gear equipped that would change its position.
[*]Teleporting a guard out of combat then getting into a fight not including that guard no longer causes enemy health bars to display incorrectly.
[*]Corrected Lyla’s spawn chance in New Game+ from 75% to 50%.
[*]Encountering Lyla on Layer 1 or 2 in New Game+ no longer softlocks the game if the appropriate tips have not yet been unlocked, instead unlocking said tips without interrupting gameplay and continuing as normal.
[*]Potentially fixed a bug that would cause the opening cutscene to not play its camera animation.
[*]As the input fixes in 1.2.0 resulted in an inadvertent change to when a hard attack’s input can be released without changing it to a quick attack, we’ve slightly raised the required time that you must hold an attack button to perform a hard attack.
[*]Fixed a bug where the camera would get set to the wrong height after certain battles.
[*]Fixed gear models appearing with lighting effects such as edge light/highlight in the inventory screen or hideout menu.
[*]Skipping the tutorial while a tutorial popup is queued no longer displays the popup, and skipping the tutorial will always unlock the use of taser darts and the inventory.
[*]The player can no longer be detected by radar guards while teleporting.
[*]Corrected UI layering of health display.
[*]Fixed a navmesh issue on Layer 3, Sublevel 1.
[/list]