Raw Metal - Hotfix 1.2.1

[h2]Changelog[/h2] [list] [*]Fixed an error caused by switching targets in a fight where the enemy health bars are not visible. [*]Corrected the positioning of the scavenger’s taser when loading into a run with gear equipped that would change its position. [*]Teleporting a guard out of combat then getting into a fight not including that guard no longer causes enemy health bars to display incorrectly. [*]Corrected Lyla’s spawn chance in New Game+ from 75% to 50%. [*]Encountering Lyla on Layer 1 or 2 in New Game+ no longer softlocks the game if the appropriate tips have not yet been unlocked, instead unlocking said tips without interrupting gameplay and continuing as normal. [*]Potentially fixed a bug that would cause the opening cutscene to not play its camera animation. [*]As the input fixes in 1.2.0 resulted in an inadvertent change to when a hard attack’s input can be released without changing it to a quick attack, we’ve slightly raised the required time that you must hold an attack button to perform a hard attack. [*]Fixed a bug where the camera would get set to the wrong height after certain battles. [*]Fixed gear models appearing with lighting effects such as edge light/highlight in the inventory screen or hideout menu. [*]Skipping the tutorial while a tutorial popup is queued no longer displays the popup, and skipping the tutorial will always unlock the use of taser darts and the inventory. [*]The player can no longer be detected by radar guards while teleporting. [*]Corrected UI layering of health display. [*]Fixed a navmesh issue on Layer 3, Sublevel 1. [/list]