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Greetings, Warmasters and Candidates! This is the newsletter for May 13th, 2023. Things are still ramping back up from the hiatus from before. The main change in this update is the pulse weapon turrets will properly lead their targets. The minor parts have more to do with internal sorting routines having tweaks to make them work better.
[u][b]Quality of Life[/b][/u]
As things progress, more minor features are being fixed. The big one in this case was the pulse turret AI actually leading their targets. While leading their target has been implemented for the player for ages, the AI never used it. It always just used the "beam" logic, where it simply faced the target directly. When things are flying straight and coming directly at the firing weapon, this was fine, but obviously this isn't the normal circumstance. Pulse weapons have always been more effective when they hit something because they do all their damage at once rather than having it spread across the armor as a beam weapon would do on a moving target. The larger problem as, of course, being able to hit something with a pulse weapon is harder. Targeting pips always has existed for the players, but the AI that aims turrets have always been oblivious. In short, now pulse weapons are more effective, especially for ground turrets.
Another internal update was an issue with the internal sorting routine that handles a bunch of objects at once. Basically, a lot of tweaks are going on behind the scenes.
[u][b]Short-term RoadMap[/b][/u]
More discussions about making the UI for the RTS/Nav screen work better are in progress. Hopefully something can be settled on by the next update.
That's all for this update, stay tuned for more news next time! If you'd like to give Rank: Warmaster a try for yourself, pick up a copy on Steam and begin your conquest of Mars!
https://store.steampowered.com/app/1422270/Rank_Warmaster/