Rampage Knights update 1.9

Rampage Knights

Rampage Knights is a cooperative beat 'em up game mixed up with randomized dungeon crawling and exploration, which you can play alone or with a friend online.

[img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32938877/83cb40dd4c4ed29a8d0533de6b10d6caf7942348.png[/img] The previously announced update 1.9 is out for everyone! Because the update resets saved campaigns in progress (most importantly the Endless mode), players who want to continue with their campaigns and Endless runs should switch to "version_1_8" branch on Steam. This way they can continue their runs until they are ready to update to the latest version of the game. To switch to "version_1_8" branch (if you want to keep your Endless campaign) on Steam do as follows: [list] [*] Right click on Rampage Knights in the Steam Client and click Properties. [*] Select the BETAS tab. [*] Select "version_1_8" from the combo box. [*] The Steam Client will automatically update the game to the selected branch. [/list] Changes: [list] [*] Mighty Foot is removed from a room when the last hero leaves, to prevent heroes being stomped immediately after reentry. [*] At the beginning of each Shadow World level all buffs and debuffs are properly removed from the hero, including Transmutator potion effect. [*] Shadow World is unlocked by Knight achievement instead of Man of War to make it more accessible, so more people can play it. [*] New Giant Terrorskull hat reward for Man of War achievement. [*] Added inventory limit so you can't have more that 99 stackable items in inventory at once. [*] Added second gamepad control scheme for movement using D-pad buttons. [*] Updated to newest SDL library and newest gamepad database for better compatibility with various controllers. [*] Various performance improvements (rendering, particles, gameplay, startup) in preparation for upcoming Nintendo Switch release [*] Fixed an issue with some sounds, which did not play properly while the vsync was disabled. [*] A new warning at startup, if the game detects OpenGL version that is below required minimum. [/list]