Raid Digest (06.09.24)

RAID: Shadow Legends

RAID: Shadow Legends is a free-to-play collection RPG with 800+ playable Champions and 8 game modes. Heed the Arbiter's call and defend the dark fantasy world of Teleria.

Once again, as many times before, we have a new RAID Digest to inform you of some future plans, fun bugs, and The Prophecy. So without further ado, let's jump into it. [h2]Siege update[/h2] We usually refrain from updates without a finalized date, yet we know that everyone is passionate about the Siege game mode, and we want to keep you in the loop as much as possible. At the moment, we are working on: [list] [*] Battle Scrolls system - the current system highly favors the attacker, especially considering the early stages of the Stronghold’s expansion. So, we are working on a solution that will reduce the amount of battle scrolls in play while the attackers still have ways to correct or bolster their attack. Multiple solutions are being tested, and we will publish the full breakdown once it is finalized. [*] Regarding players who missed the Siege because their clan was too quick/efficient in their victory - we are changing the requirements for participation, and now it will be “won at least one battle OR place one team in Clan Defense” So, everyone in the clan will receive rewards as long as they participate in defense, if their clan will be victorious, of course. [*] We are looking into new tools for the clan Leaders to coordinate the attack on enemy defense positions. We are currently working on the flag system so that during the Siege battle phase, the clan sees what fights/locations they should prioritize and what defenders they should avoid. [/list] All of these changes and more are currently in different stages of development and will likely be released separately. We will do our best to keep you updated. [h2]Event dungeon[/h2] The event dungeon has a secret, and it is known to everyone who tried to slow down the role of the Faefather in his temporary abode… Similarly to the Dragon's Lair, bosses in the Event dungeon are immune to the turn meter manipulation. Regrettably, this fact is not reflected in the boss's description due to it being a location-specific modifier. We are looking into ways to add this info to the Location and make it evident without any additional actions on the player's part. Wight King Narses is trying to conceal his actions in the Event dungeon by skipping some of his animations. While we respect the hustle, it is still a bug that can cause issues or even create critical errors in the game, and we are working on a fix. At the moment, there is a mistake in the Event dungeon drop description. Artifacts and accessories of the Mythical rarity can be obtained on the highest levels of the Event Dungeons. The description will be corrected in one of the future releases. [h2]Thor Faehammer[/h2] Our newest fusion, Thor Faehammer, was added to the game recently, and he has a couple of quirks that you should know about: [list] [*] At the moment, his passive stacks with blessings and masteries when he fights bosses. It is a bug, and it will be fixed shortly. [*] His passive doesn't reset between enemy waves. It is not a bug. He is just that good. [/list] [h2]Clan vs. Clan Tournament[/h2] The great prophet stated that the next CvC Tournament would be without Personal rewards. You may ignore the prophecy, but the prophet controls the tournament's destiny, so... And that is all for today. Have a good day and a wonderful weekend.