New Update: Version 9.20.0

RAID: Shadow Legends

RAID: Shadow Legends is a free-to-play collection RPG with 800+ playable Champions and 8 game modes. Heed the Arbiter's call and defend the dark fantasy world of Teleria.

With Update 9.20.0, we’re introducing a redesigned Player Profile, complete with decorative Badges! We’ve also added the option to optimize in-game UI in Settings on Plarium Play, have rebalanced a handful of Champions, and more! Check out the full breakdown below. [h2]Redesigned Player Profile and Badges[/h2] We redesigned the Player Profile, so you can now show off your favorite Champions and proudest achievements for everyone to see with the help of Badges! [h2]Badges are commemorative awards that players earn for achieving specific in-game goals. [/h2] [b]Badges are divided into several categories:[/b] [list] [*] Account Progression - these Badges signify your in-game progression and how far you have come in developing your Champions. [*] Game Modes - these Badges reflect your achievements across various game modes. [*] High Scores - these Badges display your top placings and high scores in various in-game activities like Events and Tournaments. [/list] Once earned, you can publicly display up to 6 Badges on your Player Profile. More Badges will be added over time for different activities, as well as for new features, so make sure to collect as many as you can! [h2]UI optimization on Plarium Play[/h2] We have added the ‘Optimize in-game UI’ checkbox in RAID’s settings when playing on Plarium Play. It allows you to activate visual optimizations such as smaller HP bars, buff/debuff icons, and target indicators in battles. These optimizations also allow for more Champion icons visible in pre-battle windows, the Collection, and in Tavern, as well as more Artifacts visible in the Artifact Storage. [h2]Champion rebalance[/h2] [b]Frolni the Mechanist, Base Form[/b] Skill 1 – Seismic Quake - Damage multiplier increased. Skill 2 – Bloody Larceny - Damage multiplier increased. Skill 3 – Exterminate the Weak - Damage multiplier increased. [b]Frolni the Mechanist, Alternate Form[/b] Skill 2 – Pulverizing Procedure - Damage multiplier increased. [b]Mezomel Luperfang, Base Form[/b] Skill 1 – Moonclaw - Damage multiplier increased. Skill 2 – Scarlet Crescent - Effect added: now also ignores 15% of the target's DEF. - Damage multiplier increased. [b]Mezomel Luperfang, Alternate Form[/b] Skill 1 – Spirit of the Pack - Damage multiplier increased. Skill 2 – Life Shredder - Damage multiplier increased. [b]Aphidus the Hivelord, Base Form[/b] Skill 1 – Blink Cut - Skill changed Old version: Attacks 1 enemy. Places a Perfect Veil buff on the ally with the highest ATK for 1 turn. New version: Attacks 1 enemy. Places a 60% Decrease DEF debuff for 2 turns. Also places a Perfect Veil buff on this Champion for 1 turn. - Damage multiplier increased. Skill 2 – Umbral Stingers - Effect added: Will ignore 25% of a target's DEF if they are not under a [HP Burn] debuff. Will ignore 50% of a target's DEF if they are under a HP Burn debuff. - Damage multiplier increased. Skill 3 – Blisterbug Horde - Effect added: Damage increases by 25% against targets under any debuffs. - Damage multiplier increased. [b]Aphidus the Hivelord, Alternate Form[/b] Skill 1 – Crushing Pincers - Skill changed Old version: Attacks 1 enemy. Places a 50% Increase ACC buff on the ally with the lowest ACC for 2 turns. New version: Attacks 1 enemy. Places a 50% Increase ACC buff on the ally with the highest ACC for 2 turns and fills their Turn Meter by 10%. Skill 2 – Putrid Cocoon - Effect added: Also places two 15% Continuous Heal buffs on all allies for 2 turns. Skill 3 – Behold The Beast - Effect changed: Now places a 25% Strengthen buff and a 60% Increase DEF buff on all allies for 2 turns. Skill 4 – Entomophobia P - Effect changed: Now has a 40% chance of placing a Stun debuff on the attacker for 1 turn. [h2]Improvements and bug fixes[/h2] [list] [*] Improvements to Champion AI against the Hydra: when playing on Auto, Champions will now prioritize attacking a Hydra Head that is currently digesting a Champion [*] Fixed a bug that caused buffs with a duration of 1 turn stolen by Borgoth’s Vile Absorption to not disappear when their duration was reduced by Gharol Bloodmaul’s Kill or Cure P. [*] Fixed a bug that caused Firrol the Barkhorn’s Spirit of the North P skill to stack when there were multiple Firrol the Barkhorns on the team. [*] Fixed a bug that caused True Fear debuffs to ignore the Refresh Accessory’s ability to stop skills being put on cooldown. [*] Fixed a bug that caused a red dot indicator to appear in Siege upon re-entering the game. [*] Fixed a bug that caused the Progress Mission “Ascend a Champion to Level 5 of Ascension” not to be completed when a Champion was ascended directly to Level 6. [*] Fixed a bug that caused Progress Missions that required players to clear Dungeon stages on Normal to not redirect players to those specific Dungeons, if the last Dungeon Stage they entered was in Hard Mode. [*] Fixed a bug that caused an error when trying to sell Artifacts that were earned from a CvC Tournament if a player’s Artifact Storage was full, as well as trying to claim an XP Boost sent to a player’s Inbox from CvC rewards. [*] Due to technical restrictions, the game client no longer supports iOS versions below iOS 13.0. That’s everything we’ve got for you! Don’t forget to head on over to our forums or Discord to discuss these changes with your fellow players.