QUICKERFLAK update 1.1

QUICKERFLAK

QUICKERFLAK is an experimental fast-paced time-attack top-down combat retro-hardcore minigame, that can be finished in a minute.

Howdy folks, as you may know, I work for you, this awesome community that supports my work and fuels my constant desire to improve gameplay experiences. QUICKERFLAK gameplay is now a bit more... fluid/quick/badass. The organic levels are procedurally generated... so, instead of manually making each one, I kinda teach the game how to make the levels by creating the procedural seeds that will generate each room... I noticed that the players find open environments a bit more fun due to the constant momentum and the increased chance of multiple KOs with the same shoot... after a few months of "tweaks and tests," the 1.1 version was done. I am very excited to invite you to visit QUICKERFLAK again and beat your previous score, with the extra polishment that improved the gameplay flow! Many many thanks!