First-person Alchemist Simulator with RPG elements. Explore the world, gather ingredients, and sell or use potions you craft to help others and fend off enemies. Adopt pets to help you with your alchemy knowledge (and to pet them). Decorate your home however you like and brew your destiny!
Hello alchemists!
We present to you our biggest Quick Fix solving reported issues after Patch #8, check this out:
[list]
[*] [b]Many Philosopher Stone recipes fixed[/b] (thanks @Waffles for the suggestions)
[*] [b]Goat racial perk now works properly[/b] (faster skills leveling)
[*] Spoiled Milk now has a more distinct icon
[*] Arrow keys can now be used for movement
[*] Player skills are no longer referred to as abilities
[*] Fixed glowing objects on the Swamplands
[*] Fixed glowing zone near the Winterlands
[*] The mayor no longer has a waypoint above after finishing all quests
[*] Mayor plants now receive lighting properly
[*] Changed wording in "We are almost over" to "We are almost done"
[*] Changed old tutorial popups
[*] Added collider to the contemplation shrine mark
[*] Caged red-eyed can't be aggroed now
[*] Ingredient icons are no longer rendered on top of the landmark's name on the map
[*] Unholy Nuke now works on the player
[*] The player is no longer slowed down when scrolling after blocking
[*] Philosopher stone can no longer be dropped (now really)
[*] The chest can no longer be hidden inside itself (now really)
[*] Items that are not in-game can not be accessed through the Black Market
[*] Fixed objects disappearing too soon
[*] Trees LOD no longer changes too early
[*] Fixed NPCs sometimes walking when fighting
[*] Fixed audio zones
[*] The dog now receives light properly inside the tavern and mayor's mansion
[*] Pirate no longer greets through the wall
[*] Calypso is no longer frozen in her pose after giving the player the recipe
[*] Winterlands now freezes regardless of where you came from
[/list]
sorry for all the issues, and thanks for the reports!
AGS Team