First-person Alchemist Simulator with RPG elements. Explore the world, gather ingredients, and sell or use potions you craft to help others and fend off enemies. Adopt pets to help you with your alchemy knowledge (and to pet them). Decorate your home however you like and brew your destiny!
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[h3]Hello Alchemists!
A whole lot of issues were reported in the last 2 weeks so we decided to push another bonus, offroad (hehe) update live. Treat it as something extra for you, it will not interfere with our planned Road Map updates. We present to you Patch #7 - Grass and debug![/h3]
Many thanks for reporting, keep it up!
[b]Special thanks to Waffles from our Discord <3[/b]
As always, take a look:
[h3][b]HIGHLIGHTS[/b][/h3]
[h3]New Grass[/h3]
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To make the game world more beautiful and colorful we decided to change the bland and dull grass for new shiny and flavourful greens.
[b]It will undoubtedly make your time spent with Alchemist: The Potion Monger even more cozy![/b]
[h3][b]OTHERS[/b][/h3]
[list]
[*] Eve now gives gifts as intended when affected by Love Potion
[*] Powdered milk no longer causes issues in the Cauldron
[*] Deathcap no longer clips out of Athanor
[*] Bob, the Blacksmith, and Bonny now return to their proper places after being aggroed
[*] Jump Potion is no longer considered a positive effect
[*] Shelves no longer clip into the wall of the player's home
[*] Ice Potion now works as intended
[*] Bob's horns no longer deal damage
[*] Poison Cloud now works as intended
[*] [b]Toxic Cumulonimbus is finally worth its name![/b]
[*] Calypso no longer returns to her grave
[*] Stinkbomb now works as intended
[*] Fear Potion now works as intended
[*] Description of Apprentice mode fixed to display proper information
[*] Firebreathing Potion no longer sets the player on fire
[*] Danse Macabre now works on the key NPC
[*] Salem's fists no longer deal damage after his death
[*] Bonny now sales The Great Dirtybomb recipe
[*] Eve now fights when attacked
[*] Eve and Salem have more health
[*] Propper names displayed in the dialogues for key NPC
[*] Fixed disappearing potion effects
[*] Additional safety measures to prevent the Bandit quest from soft-locking players' progress
[*] Cows no longer fight among themselves for their place in the garden
[*] The Almanac Ingredients tab now shows the proper information
[*] The tavern sign now has a collision
[*] Map no longer displays the houses that are not in the world
[/list]
The next road map patch coming soon.
Stay Tuned!
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Thanks again for your feedback on Discord as well as on Steam Discussions.
[b]You guys were amazing![/b]
Happy Brewing <3
AGS Team
[h3]CLICK ON THE DOGE[/h3]
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