qomp - speedrunning & updates!

qomp

You are the Ball. Escape.

Hello everyone, my name is josh, I designed qomp and just want to thank you all so much on behalf of everyone on the team! We have enjoyed your comments, videos and speedruns a lot! [b]A speedrun community[/b] for qomp has formed and there are already some great times and insane skips! If you want to check out how speedrunning qomp works, head over to the [b][h3]qomp speedrunning discord[/h3][/b] --> https://discord.gg/q9jN9puxZ7 I have been extremely exhausted, but am now joining clovelt, who has been fixing bugs already! We are planning to have a [b]big patch out by next week[/b], bringing a [b]Speedrun Mode![/b] This mode contains a timer as well as a skip for the tutorial and some debug options for learning and routing! Thanks again to the qomp speedrunners for helping us figure out what they need :) Additionally this update should do the following things: -- make map more stable and less prone to crashing -- preventing double input from some gamepads -- small level design changes I should have dont for the release but forgot -- code updates high refresh rate monitors -- rework of some challenges (one of them is broken, the others need quality of life fixes) -- fix some smaller, weird bugs -- making the menu nicer If you have trouble with the savegame of qomp, please contact us! One person lost their progress 3 times but we are unable to pinpoint why :( In the long term, we are working on bringing qomp to [b]mobile and consoles![/b] These processes can take quite a long time, but we hope we can do it as quickly as possible :) Britt Brady is also currently looking into compiling the official soundtrack for qomp, but it is too early to annoucne anything definite there :) If you have any questions, bug reports or comments, please just reach out to us through steams community hub :) For now, thank you all so much again & have a nice day :)) cheers, josh