heyo,
the first update to qomp is now live!
The biggest addition to the game is the new[b] speedrun mode[/b] that can be accessed through the options!
it skips the tutorial and gives perfect input on the map for you, so you can focus on getting the important parts of a run just right!
Special thanks to the speedrunning community of qomp, they have been super helpful both in finding bugs and designing the speedrunning mode!
Check out their discord and drop by if you want to check out some strats :)
--> https://discord.gg/q9jN9puxZ7
other updates include:
- fixed some small bugs
- fixed the savegame problems
- fixed the game breaking from button mashing on map screen
- changes some extremely tiny details in the level design
- made the game independent of monitor refresh rates
- updated credits
- fixed gamebreaking bugs in challenge modes
there are also some things that we wanted to, but could not fix:
- some gamepads sometimes give double inputs
- the mouse cursor does not dissapear when reentering the screen
- on linux the game runs horrible on computers with certain video cards
These issues are related to the engine we are using and while they are probably fixable somehow, we simply do not have the time to do that! None of the issues we know about break the game or make it unplayable completely, so we hope this is acceptable :)
[b]THE FUTURE[/b]
the speedrunning mode could get some updates if they are needed!
We can also probably fix most of the bugs or issues you find in the future!
Personally, I am considering adding a level designers commentary mode to the game, but idk if i have the time :)
So yeah, thank you all so much for playing and for your nice reviews (99% positive! What!?!), we are all
very happy to see you enjoying qomp!
cheers,
josh