Q&A: Your questions answered!

Tinkerlands

Explore, craft, and fight your way on the uncharted islands solo or in co-op! Tinkerlands is an exciting survival adventure where you will build your settlement, craft useful tools to survive, and even use magic!

[img]{STEAM_CLAN_IMAGE}/44666338/382e7cf413d717878f8156ef99ade00bc12551ed.png[/img] [h2]Hey Tinkerlanders!🌴[/h2] We can’t thank you enough for your continued support and interest in our tiny game 🥰 We've heard all your questions loud and clear! In this article, we've gathered the most common inquiries and provided detailed answers straight from our development team. Let's delve into the info you've been waiting for! [img]{STEAM_CLAN_IMAGE}/44666338/a390b5c72d97290ceab129de97ad7c9826180671.png[/img] [h3]1. When is the Early Access version going to be released? [/h3] We plan the Early Access version on Q1-Q2 2025, but we’ll also release a [b]demo with some new mechanics in October 2024[/b]. Make sure to wishlist the main game and [url=https://discord.com/invite/ES2UvUrtdR]join our Discord[/url] to stay tuned! https://store.steampowered.com/app/2617700/Tinkerlands/ [h3]2. Do you plan to add multiplayer mode? How many concurrent players can play it? Will there be some sort of map sharing for multiplayer?[/h3] Yes. Co-Op multiplayer is planned for the Early Access version. We also don’t have plans to limit the amount of players that can play at the same time. Map sharing is definitely going to be a feature. Players will be able to create, find or buy a map, and all other players can jump into the same ship and navigate to the given island. [h3]3. What's the planned price for the Early Access version? [/h3] The price isn’t decided yet, but we know for sure the Early Access version is going to be cheaper than the Full version of the game [h3]4. Will there be any further content updates to the prologue?[/h3] We’re going to release one more patch note closing all the remaining issues this week. After that we will switch to the development of the Early Access version. But there’s going to be a free public demo with some new mechanics released in October 2024! [h3]5. Is OST going to be available for downloading? [/h3] We have plans to release the full OST along with the EA version. It is a bit too early at the moment, as it is most likely going to change over the full game’s development. [h3]6. Is Codemanu a solo dev or are the others also developers?[/h3] - CodeManu does all the programming and tool developing for the game, also leading the team, managing production, community and many other things 😵‍💫 - Karv is the artist and made 99% of the pixel art. The other 1% are most likely placeholders that CodeManu did and forgot to remove. - DonutDroid is the sound designer, he made the whole OST (except for Town and Boss themes that CodeManu made) and the sounds of the game. - Tashirotsu assist other team members and helps with game design, the idea of the snow biome damaging the player was his, you know who to hate now [h3]7. Where is the team located?[/h3] We’re located in Spain. ¡Hola! 🙂 [img]{STEAM_CLAN_IMAGE}/44666338/6f43708a8268782a70cc0dfdd9b31554d6a5eb5e.png[/img] [h3]1. Will there be a mob invasion mechanic in the future? For example like the army of the old man in Terraria [/h3] Mob invasion/raids are a super fun mechanic that we are definitely going to look into it. We did have an invasion system early in development but ended up disabling it because It wasn’t very fun and we wanted to rework it in the future. [h3]2. Are there going to be character customization and female avatars? [/h3] Absolutely, player’s will be able to customize their characters on creation. They will also be able to further customize them with in-game items and NPCs. [h3]3. Is there going to be any modding system in the game? Will it be system-wise level of changes(like skyrim mods), or limiting to just graphics/basic items?[/h3] It is hard to answer before the game is fully completed, but yes, we do have plans to support modding. Our plans include the release of our internal tools that handle things like: Items, Interactables, Enemies, NPCs, AI, Structures, Island Generation and much more. [h3]4. I'd like to know if there going to be more building options in the full release. Are there going to be any decorations and furniture for the houses? [/h3] Yes! Karv, our artist, have actually already made different decorations and included different rotations. We didn’t have time to include them in the prologue but they are definitely coming to the full game. [h3]5. Will it be possible to plant trees and do gardening in the game? [/h3] Yes, farming is one of the side-activities we have planned for Tinkerlands. [h3]6. When the game releases/future updates, will saves on the demo be valid? Or be able to be put into the main game's folder to be used?[/h3] No, progress from the Prologue will not be carried over to the full game. This is a design decision, as the prologue is a different instance of the game and has a different progression path. [h3]7. Any sort of pets/minions in the full game?[/h3] Yes, we do already have minions/summons in the full game, and we also plan to add support for pets. [h3]8. Will there be Colony-type stuff? Will there be more things townspeople can do? Like tending to crops, chopping wood, etc. Basically doing some chores for the player.[/h3] Yes, and no. NPCs will be expanded in the full game with more functionality, however, we don’t have plans for NPCs to “work” for the player and we see them as an extension of the player’s toolkit. [h3]9. Do you plan more accessory combinations for the Early Access version? [/h3] Oh yeah! We have a list with hundreds of accessories ideas in our backlog. The final number will vary of course, as some of these ideas might not be viable (or just broken, we tend to go way too far). [h3]10. Will you add more villagers?[/h3] Yes! We want you to build a big town with lots of different inhabitants, not a small settlement. We might have to say good-bye to some of the Prologue’s NPCs as their role might not be necessary anymore (looking at you Bard). [h3]11. I want to know if there will be balance adjustments to the currency system and bombs in the official version?[/h3] Yes. We didn’t want to have a tight economy in the Prologue, so players didn’t feel like they needed to grind for money, but that’s a different story for the full game. [h3]12. Will the full game have more smooth biome transition, either with existing biomes or with using biomes sub variants, just it feels bit weird to have hot desert bordering with freezing winter wasteland[/h3] We will kindly ask the biome generation to be smoother. The biome generation tends to not listen to us however. [h3]13. Any plans to add a summoner loadout?[/h3] Yes, although they’ll be more of a variation of the mage class, rather than a class on their own. __________________________ That's it for now! If you have more questions or just want to chat, feel free to reach out anytime. Don't forget to join our Discord community to stay in the loop with all the latest updates and hang out with fellow players. [url=https://discord.com/invite/ES2UvUrtdR][img]{STEAM_CLAN_IMAGE}/44666338/c857f1db3327caf99550144dd4b8b78713074686.png[/img][/url] Thanks again for being awesome, and happy gaming! 🦀