Building Tinkerlands: November Devlog

[img]{STEAM_CLAN_IMAGE}/44666338/9886ec58a213a1772846f8f1b7f98fa0ae5bb66a.png[/img] [h3]Heya, Tinkerlanders! [/h3] It’s time for our monthly development update! November has flown by, and as always, we’re here to share the latest progress on Tinkerlands. This month, our focus was on creating, implementing, and testing exciting new content for both single-player and multiplayer experiences. Here's a look at what we’ve been working on: [h2]Enriching islands and biomes[/h2] We keep working on the new islands and test them extensively. While the initial designs are promising, we realized they could use additional refinement and more content variety. We’re also exploring the idea of dividing these islands into distinct yet thematically connected biomes, creating immersive environments for you to explore. [h2]New NPCs and the new quest system[/h2] Two new characters are joining Tinkerlands: the Carpenter and the Fisherman! And we’ve also added a quest system for NPCs, where they’ll ask you to do various tasks. By helping them, you can earn special rewards or unlock new features. For example, the Fisherman will give you tools to make fishing easier, as well as a special armor set that boosts your fishing skills. [img]{STEAM_CLAN_IMAGE}/44666338/c04ca9884c8ea6f42ce68a665fcdd36a42fa9faf.gif[/img] [h2]New in-game money[/h2] We’ve been revisiting the in-game economy to ensure a balanced experience. To achieve this, we’re introducing new coins that will improve progression and resource management. This system is still a work in progress, and we’re experimenting to find the perfect balance. [h2]Ship and navigation update[/h2] We’ve made good progress on the ship and navigation features! You can now find shipwreck ruins on the beach to repair and prepare for upcoming sea journeys! Additionally, we keep improving the navigation system to make exploring the world smoother and more enjoyable. [img]{STEAM_CLAN_IMAGE}/44666338/7a4e9b4bf6cb89e79468143a8fd084b3217cb2a6.gif[/img] [h2]Cooking system update[/h2] The cooking system has been further improved to make it easier and more fun! Our goal is to make cooking a more rewarding and helpful part of your adventure. [img]{STEAM_CLAN_IMAGE}/44666338/4c74db41c52e46d8549c222fd9fa291c2c2a9c75.gif[/img] [h2]Minor additions and improvements[/h2] - [b]Smooth Water Transitions:[/b] Terrain now determines whether transitions between water types are smooth or abrupt (like cliffs), giving your builds a more natural and visually appealing look. - [b]Enemy-Spawning Statues:[/b] These statues can now summon enemies when activated, adding a layer of challenge and fun to quests. As you can see, November was packed with new developments, and we’re thrilled to keep building and refining the world of Tinkerlands. Stay tuned for more updates as we bring these features to life, and don’t forget to share your feedback - it helps us shape the game into something truly special. [url=https://discord.gg/RnuXwTyD8N][img]{STEAM_CLAN_IMAGE}/44666338/bf995a40a59bc50fb11b3cf555d3f30b73e5fe39.png[/img][/url]