Puck: Build 155

[h1][b]Hello, community![/b][/h1] It's been quite a journey since Puck was released on Steam. We've had a lot of issues, bugs and mishaps, but we've also reached a peak of [b]1337[/b] (cool, I know) players and we're also at [b]80%[/b] positive review rate on this platform! Thank you everyone for playing and participating, I really appreciate it. I'm not being nearly as active as I should be here on Steam, but if you're interested, we have a very active and friendly [url=https://discord.gg/DyMqsw7CRd]Discord community[/url] where you can find out more about the game. Here's some of the more notable changes in the last few updates: [list] [*]Introduced separate control button for sharp stopping: ALT [*]Stick to barrier collisions will now counteract each other with more force [*]Added goal crease markers to help goalies orient themselves [*]Stick pivot point moved closer to player's body [*]Puck now has less friction and more weight [*]Bounciness is now equal across all parts of the board [*]Base turn speed of both Skater and Goalie have been increased [*]Friction of the Skater during sliding has been reduced [*]Turn speed of both Skater and Goalie while sliding has been increased [*]Increased stability of Skater and Goalie while sliding [*]Stamina drain for 180s decreased to 1/8th of the stamina bar [*]Stamina drain for jumping decreased to 1/8th of the stamina bar [*]VOIP is now enabled as a toggle feature for community servers! (server owners please see README.txt for changes to launch arguments) [*]Backend server migrated fully to a different host with much more performant hardware [*]Completely replaced ICMP pinging with separate UDP sockets for servers [*]Added /debug chat command which enabled developer tools on the main menu [*]Refactored the whole player customization system which now allows you to: [list][*]Set your player's visor for each team and role separately [*]Set your player's stick blade tape and handle tape for each team and role separately [*]Set your player's stick skin for each team and role separately [*]Set your player's jersey for each team and role separately[/list] [*]Added microtransaction system which integrates with Steam [*]Raised required CPU power for 10 player servers [*]Servers will now terminate themselves instantly after reaching a player count of 0 [*]Servers will stay online for 1 minute after launching before terminating [*]Backend service will reject connections who fail to authenticate with Steam [*]Backend service will reject duplicate connections originating from the same Steam ID [*]Added Linux server build of Puck (available under puck_server in the game's install folder) [*]Removed input randomizer developer tool from release build [*]Fixed an issue where opening the game would sometimes lead to Steam authentication error [*]Fixed an issue where intermission phase change would cause the game to freeze for long periods of time [*]Fixed several memory leaks for servers [*]Fixed an issue where deployed servers would not terminate themselves if unable to connect to backend [*]Reduced the freezing that occurs when a replay is started (full fix requires more development time) [*]Updated Unity to latest version (6000.0.33f1) [/list] Hope you enjoy this update and have fun!