[h1][b]Hello, community![/b][/h1]
It's been quite a journey since Puck was released on Steam. We've had a lot of issues, bugs and mishaps, but we've also reached a peak of [b]1337[/b] (cool, I know) players and we're also at [b]80%[/b] positive review rate on this platform!
Thank you everyone for playing and participating, I really appreciate it.
I'm not being nearly as active as I should be here on Steam, but if you're interested, we have a very active and friendly [url=https://discord.gg/DyMqsw7CRd]Discord community[/url] where you can find out more about the game.
Here's some of the more notable changes in the last few updates:
[list]
[*]Introduced separate control button for sharp stopping: ALT
[*]Stick to barrier collisions will now counteract each other with more force
[*]Added goal crease markers to help goalies orient themselves
[*]Stick pivot point moved closer to player's body
[*]Puck now has less friction and more weight
[*]Bounciness is now equal across all parts of the board
[*]Base turn speed of both Skater and Goalie have been increased
[*]Friction of the Skater during sliding has been reduced
[*]Turn speed of both Skater and Goalie while sliding has been increased
[*]Increased stability of Skater and Goalie while sliding
[*]Stamina drain for 180s decreased to 1/8th of the stamina bar
[*]Stamina drain for jumping decreased to 1/8th of the stamina bar
[*]VOIP is now enabled as a toggle feature for community servers! (server owners please see README.txt for changes to launch arguments)
[*]Backend server migrated fully to a different host with much more performant hardware
[*]Completely replaced ICMP pinging with separate UDP sockets for servers
[*]Added /debug chat command which enabled developer tools on the main menu
[*]Refactored the whole player customization system which now allows you to:
[list][*]Set your player's visor for each team and role separately
[*]Set your player's stick blade tape and handle tape for each team and role separately
[*]Set your player's stick skin for each team and role separately
[*]Set your player's jersey for each team and role separately[/list]
[*]Added microtransaction system which integrates with Steam
[*]Raised required CPU power for 10 player servers
[*]Servers will now terminate themselves instantly after reaching a player count of 0
[*]Servers will stay online for 1 minute after launching before terminating
[*]Backend service will reject connections who fail to authenticate with Steam
[*]Backend service will reject duplicate connections originating from the same Steam ID
[*]Added Linux server build of Puck (available under puck_server in the game's install folder)
[*]Removed input randomizer developer tool from release build
[*]Fixed an issue where opening the game would sometimes lead to Steam authentication error
[*]Fixed an issue where intermission phase change would cause the game to freeze for long periods of time
[*]Fixed several memory leaks for servers
[*]Fixed an issue where deployed servers would not terminate themselves if unable to connect to backend
[*]Reduced the freezing that occurs when a replay is started (full fix requires more development time)
[*]Updated Unity to latest version (6000.0.33f1)
[/list]
Hope you enjoy this update and have fun!