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We will be releasing a new Public Test Server (PTS) build today at 10am CT / 4pm UTC. Below are the XR-53 (Story Mode) changes that will be included in the build.
[u][b]General[/b][/u]
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[*] Propagator Core XR-53’s health has been reduced to 51M (down from 86M).
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[u][b]Abilities[/b][/u]
Digestive Enzyme
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[*] Adjusted debuff duration to 20s (up from 15s).
[*] Digestive Enzyme’s damage type is now Internal.
[*] Digestive Enzyme’s per-stack ticking damage increased by 150%.
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Acidic Rocketry
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[*] Cast time reduced to 1s (down from 2s).
[*] Rocket travel time increased to 3s (up from 2s).
[*] Propagator Core XR-53 will now be immobilized for 1s after completing the Acidic Rocketry Cast (was 2.5s).
[*] Acidic Rocketry now only targets the four furthest players from the boss in the group, as opposed to all players.
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Prepare for Harvest
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[*] Cast time reduced from 2s to 1s.
[*] Propagator Core XR-53 will now be immobilized for 1.25s after completing the Prepare for Harvest cast (was 2.5s).
[*] Prepare for Harvest projectile travel time reduced from 2s to 0.5s.
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Extraneous Expulsion
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[*] Cast time reduced to 2.5s (down from 4s).
[*] Fixed an issue where Extraneous Expulsion was dealing damage outside of its warning area.
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Hungering Bite
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[*] Cast time reduced to 3s (down from 4s).
[*] Fixed an issue where Hungering Bite was dealing damage outside of its warning area.
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Lethal Strike
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[*] Lethal Strike has been rebalanced. It now gives three different debuffs based on the role of the struck target, each called “Softened Up”. DPS and Healers afflicted with this debuff will now have a looping effect to indicate that they are afflicted with it.
[*] Tank: Lethal Strike deals 250% increased damage to the affected target. 45 second duration.
[*] Healer: All outgoing healing reduced by 75%. 1 minute duration.
[*] DPS: All outgoing damage reduced by 75%. 1 minute duration.
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Prey Seekers
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[*] Cast time reduced to 1s (down from 3s).
[*] Prey Seeker Droids will now indicate who they are going to jump towards before doing so in order to give players time to react.
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Imperfect Fabrication
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[*] Added a new buff called “Imperfect Fabrication” to the Propagator Core XR-53 with the following description: “The Propagator Core XR-53 is following its programming, but what it creates isn’t perfect…” to indicate that the boss is producing Imperfect Constructs.
[*] Imperfect Fabrication will now be inactive during the Prime Directive Phase of the encounter. Imperfect Fabrication will become active again after the Propagator Core XR-53 completes its Recovery Protocol.
[*] Decreased the frequency of Imperfect Construct spawns. They now appear once every 15 seconds (down from once every 10 seconds).
[*] Imperfect Constructs will now indicate who they are going to jump towards before doing so in order to give players time to react.
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Prime Directive
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[*] Changed the color of the Prime Directive warning from red to orange to indicate caution instead of danger, as players should be aware that one of them needs to stand inside of it to avoid summoning the Mistaken Construct.
[*] The Propagator Core XR-53 will now broadcast that it is looking for one final sample when it is casting its Prime Directive ability.
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[u][b]Adds[/b][/u]
General
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[*] All adds will now spawn in the center of the arena, which should ensure that they are more visible to players regardless of their location in the arena.
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Prey Seeker Droid
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[*] HP pool reduced to 155k (down from 310k).
[*] A Prey Seeker Droid will now properly increase the Propagator Core XR-53's Harvested Materials count if its channel is successful.
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Powerful Construct
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[*] Powerful Construct's Acidic Rocketry should no longer be reflectable.
[*] Powerful Construct’s Explosive Finality should no longer be reflectable.
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Imperfect Construct
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[*] HP pool reduced to 155k (down from 543k).
[*] Fixed an issue where Imperfect Constructs would find multiple targets and jump to both instead of finding only one.
[*] Imperfect Construct’s Imperfect Explosion should no longer be reflectable.
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Mistaken Construct
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[*] HP pool increased to 30m (up from 552k).
[*] Volatile Output now properly applies a Digestive Enzyme stack to all players when they are struck by the Ability.
[*] Volatile Output now properly hits up to 8 targets instead of only hitting the closest 4.
[*] Volatile Output’s base damage has been doubled.
[*] Volatile Output should no longer be reflectable.
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Players can continue to leave feedback for this lair boss encounter [url=https://forums.swtor.com/topic/937362-propagator-core-xr-53-lair-boss-pts-feedback-story-mode/]here[/url]!