It's been a week since we released Rendezvous: Shadows of the Past here on Steam! Our free prologue gives you a taste into our cyber-noir 2.5D adventure and Setyo's dangerous past.
We've been pouring over your clips and feedback and are excited to share with you our thoughts and next steps as we approach the release of our full game, Rendezvous.
[b]WISHLIST THE FULL GAME[/b]
https://store.steampowered.com/app/1409300/Rendezvous/
[h1]Prologue Reviews & Feedback[/h1]
[h3]"Love the graphics. The art has the [b]retro pixel feel but with a nuanced modern touch.[/b] Really quite beautifully done." -tijgerlil[/h3]
We are so thrilled to see so many of you connecting with the art of Rendezvous! Ambience in the game has been a key focus from the start, and as we continue to crush bugs and increase the quality of game mechanics, we strive to keep and improve upon the art style already connecting with you.
[h3]"The game's [b]lovely pixel art [/b]reminded me of how much I enjoyed the Blackwell games...I like how the main character (I think) is Indonesian because there wasn't much representation in similar games I've played in the past. " -Jedo[/h3]
We are a developer team based in Indonesia, and are ecstatic to be working on a game that can reach across the globe and offer a glimpse into an albeit fantasy and futuristic Indonesia. Thank you for taking interest in our world!
[img]{STEAM_CLAN_IMAGE}/41804433/42b63e15c6e906969439a00fe6372d730e1a225a.png[/img]
[h3]"Love that it has voice acting in English with Indonesian accent...add [b]options to change the volume[/b] for BGM, Voice, and Sound Effects." -Teetotaler [/h3]
We are so glad to see you all connect with the plot and delivery of Rendezvous' story so far! As far as localization goes, we are in the middle of working with a localization team on the finalized script for Rendezvous and excited to see that polish reflected in the final game.
[h3]"Make the [b]stealth more rewarding or have it feel different.[/b]...the [b]translation could use a bit more polish.[/b] Some sentences were confusing. " -Johnker
"The [b]hacking puzzles have no consequences[/b] when you did something wrong." -Teetotaler[/h3]
Concerning stealth, combat and puzzle mechanics: your feedback has helped us consider mechanic balancing and introductions to set you up for success both in the prologue and in the full game. We're currently implementing a new stealth interaction in the prologue area, and rebalancing stealth and combat overall. Visuals are also being polished to more clearly help you navigate and solve areas and puzzles.
[h2]Thank you for playing Rendezvous: Shadows of the Past! [/h2]
If you haven't yet left a review, we would greatly appreciate your help as we work on the final game. Thank you!