Explore ancient Scandinavian mountains as a young Norse woman, use your parkour skills to find a way home, and discover the mystery behind a forgotten myth scrawled all over the mountain range.
Hello everyone,
speaking about the newest version of Utgardr, now i think it flows really well and it has its own continuity.
This game version has smoothed lots of corners of the games.
Parkour and platforming move well now and you got some new indications to what you can climb or not.
All white rocks are involved in this parkour feature and now also the pillars have some white chalk strips over them, so you can feel instantly that kind of rock can be climbed up.
Also the platform are easier to find and locate. The ambient was too much of the same color, so now this kind of rocks have moss on them. You would find better them and understand their shape and that they are platforms to jump if you want.
Some Norse characteristic now is present. Menhirs with runes on them are placed to give you indications for the possible paths (the runic alphabet is the Elder Futhark, dated 2nd century a.d.).
Red signs follow the ways and are hidden to find. Horgr (a cult point) are still present as checkpoint where you worship them or a divinity.
Small altars called Vé have words carved upon them about a forgotten Norse tale that you can find in the poetic Edda of Snorri Sturluson.
In this game version finally the Steam achievements work, except for one that i need to investigate the reason. It is about the Vrylroots plants and only one of them cannot be "noticed" inside the game...
Some world edits, new parkour and platforms and storyline changes now move the game in a deeper way. It is going well and soon it will be added also some puzzles.
The only puzzles present now are to figure out how to proceed the blocked road with the help of mysterious... flowers...
As i wrote, next week would really like to send the new zone with a Norse altar. And later on, over or near the road, new types that are under development.
Also yeah, few other parkour skills like the wall run and wall climbing that now they are not present in this version.
[img]https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/41800945/98f73b5058f912f45f96d5b8c846a491c23fe849.jpg[/img]
Well, what to say... if you would like to try the game its price is lowered for the Early Access and then it will be slightly augmented by few or one euros per chapter. It will have 3 of them.
So, during the Early Access there is the possibility to purchase this adventure in advance and with a lower price. Chapters will not be released as DLCs. They will just stay in the game as a continuation of the story, with a price change after every release. As Bendy and the Ink Machine, so they just increased the total game price later on every "internal" chapter release.
As final words, if you want, i can read and listen any feedback regarding this project. Player's feedback are important.
Anyway we are a group of 4 people on this game, but only i can work on it in full time, rest of the fellowship got jobs or studies and do what they can do.
Surely Marco (the 3d and character artist) is helping a lot, wonderful person involved in the modeling, storytelling and game's promoting parts to share this little title to the players. Also Diego is doing a fantastic job with the musics, that for me are a piece of art. Jonathan paints beautifully, doing logos, backgrounds (no ai generated) and some UI interfaces.
Stealing from you too much time, thanks for reading this article and have a wonderful day and life... you deserve it...
[url= https://s.team/a/1878290]Project Utgardr[/url]