Project Updates #6 | EA v0.1.3 patch notes

Project Utgardr

Explore ancient Scandinavian mountains as a young Norse woman, use your parkour skills to find a way home, and discover the mystery behind a forgotten myth scrawled all over the mountain range.

Hello explorers of Utgardr, another patch is live and here below are the changes made to the game: - Few UI, texts and typos fixes, synched with the new text style; - Thyra now looks less sweaty; - Animation and transition fixes and smoothing; - First jump animation now appears only in idle; - Crouch head back bone disabled; - Crouch camera rotation extended; - Head bobbing movements 1% increased; - Head animation constraint increased so that the head bone views in front; - Crouch animation blend to less fast; - Camera sensibility setting ranges decreased; - Camera vertical pitch rotation bug solved where it entered in gimbal lock, vertical speed decreased to fit horizontal speed; - Camera position and max look up degrees range increased (90, -48); - Activable objects detect range increased; - Jump force 10% decreased and jump z velocity increased. Thyra jumps higher; - Fall damage distance slightly increased, ground offset removed, fx and debuff increased; - Air control in falling increased; - Run speed and accelleration increased; - Climb up and hands IK less inaccurate and less hand deformations; - Jump idle sound now works; - Landing sound check implemented (it happens not on every jump) and footsteps are less inaccurate; - Crouch jump bug where when you are crouched you could jump and hear the jump voice, solved; - During walk and crouch hairs on camera fixed; - Directional light intensity slightly decreased and post process exposure changed the type and intesity increased; - Rebuilt collision meshes on some meshes/rocks to simplify character's jittering and collisions performance; - Small world edits; Here a preview of the new jumps of Thyra... [img]{STEAM_CLAN_IMAGE}/41838691/48a9199e4a26a6860aeb2601c208406fd63c3eff.gif[/img] Have a wonderful day, the Utgardr Team... P.s: The new zone has been reallocated to the next week. Be ready.