Progression System Update

[h1]Traits[/h1] Now there are 6 different traits to choose from: ✨Invulnerability frames on the dash ✨Charged attacks ✨Each kill increases the max hp by 1 ✨Each candy increases the maximum poise ✨ Each blow fills up the poise ✨ The damage received can be immediately replenished by attacking in response [img]{STEAM_CLAN_IMAGE}/45177599/512da81b057213440faf27c15c572232cd50683b.png[/img] You can interact with this Skull guy in the hub to change traits. You can choose how many traits to activate as you have skulls, you're starting with 1 skull, and Charge attacks activated Here you can also buy skulls, but every new one will have a higher price Activating and Deactivating don't cost anything so you are fully enabled to change your traits and tactics between runs^^ [h1]Quality of life[/h1] ✨Every UI fully navigable with a gamepad ✨Fixed bag with bone trader not giving bones in exchange for candies ✨now traders have a candy icon instead of the letter C on the pricetag ✨If you have enough candies to buy an upgrade then the commodity model will be higher than I trader signalizing to you that he is around and waiting ✨All dual pistol animation got updated to higher quality and smoothness ✨Graphical settings update their status between levels (previously it would say "best" no matter what) [h1]Future[/h1] I'm planning on adding ✨Achivements ✨Weapons ✨Biome ✨New Enemies ✨Boss ✨Quality Of Life Improvements with new updates^^ I'm not sure whether or not all of these features will be included in the next update, but there will be an update one week after with at least some of those features included. For next 2 months i want to update at least once a week to keep it growing Feel free to give me suggestions and just speak your mind on how game is right now^^