MAKE DEMONS LOSE THEIR S#^T when you combo them in quick succession! SLAY while investigating dreamworld kidnapping right before HALLOWEEN and most importantly - STAY STYLISH
[i]Costume system[/i]
[img]{STEAM_CLAN_IMAGE}/45177599/fdd7615c0f64768b85e1e7bd6d5d8f65a29f70c4.png[/img]
3 new Costumes have been added!
You can buy them with bones that I hope you'll already collected plenty^^
2 ways to get bones:
[list]
[*]You can buy them in a shop exchanging candies for bones
[*]When you die your candies convert to bones 4 to 1(so make sure to buy bones when you can)
[/list]
In the future, there will be specific traits to the costume but for now, they are motivators to play more, like a little milestone and a way to refresh the experience with a shiny new costume^^
[i]Dual Pistols[/i]
By watching different gamers play I notice how nobody likes to use the attack on the right mouse button
So I changed this attack to a dual pistol combo that is very nice to tap into
Pistols deal little damage but deal more damage to posture (yellow bar on enemies)
They also get their infusions that you can get in a run
[i]Charge Attacks[/i]
To make combat more stylish and interesting I decided to bring charge attacks
If you hold the attack button (left or right mouse button) then you will perform a unique animation depending on your weapon
[i]Other[/i]
[list]
[*]Parry has been buffed by spawning an explosion that deals damage around the player
[*]Shops now have bigger icons when you are far away from them and have enough candy for them
[*]New icons to Infused Dash and Jump
[*]Little animation for HUD when opening level
[*]Chrono stun is cycled out from the infusion pool since it made parrying so much harder
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[b]Future plans[/b]
I'm ecstatic about the game and the reception! Fired up to work more
Sadly my productivity has been low and I was figuring out the way to move forward here is a short-term plan
The next update will address criticisms of quality of life. I will work on the settings menu, and bugs and make the overall UI more user-friendly, Steam Achievements, better Controller support
I hope to push it ASAP
After that there will be an update with a better progression system - I planned to make it with costumes and even got decent progress. So there is half of it done
Longterm
For now, Roguelike will be the top priority moving forward
I want to make the ultimate Roguelike experience with completely different biomes to choose from, an innovative progression system, a bunch of weapons, infusions, and active abilities
The goal is to make players choose in which order to go through biomes giving incentives to do that with different build
After Roguelike is polished I want to go through the story content
...
Thank you so much for being here with me! It's only the start of the journey and I full-heartedly hope that you having a lot of fun playing it^^
Make sure to raise your concerns on Discord, steam discussions, and even direct in my dms on Twitter
bye bye bye and Stay STYLISH