PreRelease Patch Notes

Pancake Patrol

A unique blend of Bullet Heaven & Hell! Embark on a pancake-fueled roguelite adventure! Defeat thousands of monsters with food-based weaponry, face bullet hell bosses, & explore many game modes. Unlock 10 characters, conquer Boss Rush challenges, fight 1v1 boss battles, join the Pancake Patrol!

[h2]New Features:[/h2] [list] [*] Added the following Steam leaderboards: [list] [*] Horde Mode Time Survived (higher = better). [*] Horde Mode Highscore (higher = better). [*] Boss Rush Clear Time (lower = better). [*] Boss Rush Highscore (higher = better). [/list] [*] Leaderboards are currently only accessible through Steam. [*] Added a button in the options menu to manually push leaderboard scores to Steam. [*] Localized all achievements for all supported languages. [*] Introduced more detailed shadows for players, elites, bosses, and enemies. [*] Added an in-game settings menu, currently featuring only sound settings. Feel free to suggest additional options. [*] Added synergy icons to the level-up screen to help players identify synergies between abilities more easily. [img]{STEAM_CLAN_IMAGE}/44658788/8d75e048d10d821da2d0967760e3fd2a886aca15.png[/img] [*] Improved collision detection for items to make them easier to pick up. [*] Added a short invincibility frame after the level-up screen to prevent unavoidable damage. [*] Added a guaranteed weapon upgrade option on the first level-up to reduce the impact of bad RNG. [*] Removed irritating graphics on volume sliders. [*] Added [space] as an alternative to [enter] for one-handed gaming. [*] Added an indicator to the main menu that shows when a new boss fight is available in the "Boss Modes" menu. [img]{STEAM_CLAN_IMAGE}/44658788/b2295acafaf1a1440442e0e7358bb8ed6dd2d517.png[/img] [*] Added a scroll indicator to the [TAB] menu on the world map. [/list] [h2]Balance Changes:[/h2] [list] [*] Increased damage for all weapons at max level. [*] Reduced Evelyn's HP by 64% (Level 1 Boss). [*] Reduced Ruffles' HP by 23% (Level 3 Boss). [*] Increased enemy damage across the board. [*] Increased elite enemies' HP from the second spawn onward (Level 1). [*] Increased enemy speed and defense after a specific threshold is reached or manually triggered (Level 2). [*] Increased pickup area of weapons in Stage 4, to prevent starting the boss with no weapons equipped. [*] Changed damage modifier difficulty setting. [*] Slightly reduced the difficulty of Evelyn's bullet patterns (Normal version only; this change does not affect the Alternative and Beta versions). [*] Increased coin rewards on higher difficulties. [*] Lowered maximum coin costs for all upgrades. [/list] [h2]Bug Fixes:[/h2] [list] [*] Fixed sound levels in level 1. [*] Fixed a bug where achievements (in-game and Steam), which should only trigger on completing a level, are triggered on the player's death. [*] Fixed an issue where mouse and keyboard/controller controls could highlight multiple upgrades on level up, making it unclear which one was picked. [*] Fixed an issue where enemies became untargetable after the number of enemies on screen exceeded 500. [*] Fixed graphic issues on musical notes, musical tornado, and musical wave. [*] Fixed an issue where the window was always on top. [*] Fixed in-game live score display to properly include character-specific multipliers. [*] Fixed overlapping text on the level-up screen caused by the introduction of the new "synergy" information. [/list]