Pre-Release Patch Notes (v1.0.1)

Coffee Crisis

Coffee Crisis is an neo-rogue brawler that puts you in the shoes of the only baristas on Earth with enough heavy metal in their veins to fend off an alien assault. Play solo or join up with a friend to fight across eight locations ranging from your Coffee House HQ to the far reaches of outer space.

With the game's launch rapidly approaching we wanted to take a moment to say a big thank you to everyone who's had a chance to play the game prior to release and give us their feedback. You've all been a ton of help in making this game a reality. We've recently released version 1.0.1 of Coffee Crisis to address some of your input. The changes are as follows: - General improvements to Razer Chroma integration thanks to Senpai feedback - General improvements to Twitch integration - Shortened up z-width of the particle box for enemy bullets for tighter particle spawn area. - Made the Gray Alien WalkCollider much smaller. Allows them to function better when colliding with level geometry near corners. - Adjusted targetY ("targy") variable for how close to player's y Grey Aliens need to get before shooting. - Modifiers are no longer locked to Death Metal mode and can be toggled from the options menu - Lowered the volume for the music track that plays in the Store menu - Properly adjusted sprite flipping for the Bullet Storm mod - Added descriptive text to explain toggling mods on and off - Added mod toggle to main menu - Modified Twitch/Mixer UI to show the final vote result before fading out - Modified Music volume range from -60db to 0db, to -40db to 0 db - Added cooldown for updating Chroma lighting to increase performance - Fixed a bug that would lock the game up when a player paused during a cutscene loading - Updated Hall of Heroes text - General performance improvements Thanks again for all of the support, and we're looking forward to delivering you the best game that we can to you and to all of our new friends in the future! :yinzer: