Pre-Launch Testing Sign-up, Devlog & Platforms Announcement

Hey Everyone! We're excited to share all of our developments and kind of paint a picture of where we are at right now. Since our team just finished university, we were only developing part-time until about three weeks ago. Since then, we've been working around the clock to create all of the content we we're planning, and to make Under as thrilling as it could possibly be! We've been making some incredible progress, and Under is looking and feeling better than it ever has! [b]Here are some of the things we've added/been working on:[/b] - Finished all of the crew and third class spaces and game-play. - Implemented flashbacks in time in order to tell Alexander's narrative as best as possible. - Re-modelled the goofy looking entities. Utilising more advanced techniques to craft disgusting looking decomposing figures. Won't go in depth with that ... - Currently working on a much more thrilling sinking system. This task proves to be challenging, but imagine something along the lines of deadly high power waves of water. - Started crafting some stunning new first class areas. - Currently working on implementing a supporting character, guiding Alexander through some high-intensity parts of the ship. [b]Pre-Launch Testing Sign-Up[/b] As we are getting closer and closer to completing Under, we keep adding more content, and will need some testers to get a diverse opinion of what has to be fixed/could be improved. For this purpose, we will be launching a test-build in ~September, and will be requiring some sign-ups to help us out. Sign Up [url=https://www.globissinteractive.com/under]HERE[/url] [b]Release Date & Launch Platforms[/b] As of now, we are set to launch on October 25th, with our initial guaranteed launches to be on Steam and Google Play Pass & Google Play Store. As of now, we're also planning on launching on Playstation, Xbox & Nintendo Switch. Though we're not entirely sure yet as to when these launches will take place. Ideally, we want to launch at the same time as the Steam launch, though this is not confirmed yet.