[img]{STEAM_CLAN_IMAGE}/35496003/3c190091d451c557e5a63dbdd043a19f94e4379c.jpg[/img]
[h3]NEW CONTENT[/h3]
Bzzrrrtwrrrtz! That’s the sound of a full rewind. Yes, we heard your feedback, and you better believe we’ve responded! This new and improved version of Under: Depths of Fear is bigger, badder, and scarier than ever before thanks to a virtual boatload of new content that fleshes out the dark storyline, turns up the psychological uneasiness to maximum volume, and dutifully disposes of any bugs. This is Under as we intended, and we dare you to climb aboard.
[url={STEAM_CLAN_IMAGE}/35496003/e4b7e2295cb403bd540ddba7d7577379742a35c8.png][img]{STEAM_CLAN_IMAGE}/35496003/90b4b3dc147204c146125188ae18ef8e68a217a7.png[/img][/url][url={STEAM_CLAN_IMAGE}/35496003/1ef2ec8e2a12828acf395393b43c9b7c42cd3d62.png][img]{STEAM_CLAN_IMAGE}/35496003/c6fb86df82e3657ec138c5adc14e93fe297154b3.png[/img][/url][url={STEAM_CLAN_IMAGE}/35496003/8c68d9ae92ff30e7bfaf8f70602b4482a2dc0136.png][img]{STEAM_CLAN_IMAGE}/35496003/335a02bd4dbc6763f410b24b93288096ef362e95.png[/img][/url][url={STEAM_CLAN_IMAGE}/35496003/ca58f5a06b9db4fcdf95d898774c277212cd05be.png][img]{STEAM_CLAN_IMAGE}/35496003/c01091b9a1fb79b1da4d68dd8eff37b559291a82.png[/img][/url][url={STEAM_CLAN_IMAGE}/35496003/a28b693d9f5210804fc54ef6cf3543645937c3a8.png][img]{STEAM_CLAN_IMAGE}/35496003/5d6e01cc559d020f26d0a8b8a531e50b33917c43.png[/img][/url][url={STEAM_CLAN_IMAGE}/35496003/9bb54aa8e7be7302bccc537a066257ca1ead625a.png][img]{STEAM_CLAN_IMAGE}/35496003/ed82bbf214a97a89e1ceaa3b63ecec3c63499cb1.png[/img][/url][url={STEAM_CLAN_IMAGE}/35496003/d1ca41e2dde3e622242e848d18ce37ec785a8407.png][img]{STEAM_CLAN_IMAGE}/35496003/da816ff73d8cb71548a3d1618bb729875757fb0e.png[/img][/url][url={STEAM_CLAN_IMAGE}/35496003/a628817b12d8757b3333b66d23141d09721263e8.png][img]{STEAM_CLAN_IMAGE}/35496003/b7a3429abe54a60f9d4213183c9b8c852c31f48c.png[/img][/url]
[h3]SEQUENCES HAVE BEEN ADDED IN:[/h3]
[list]
[*] Intro Ward Level
[*] G-Deck lower flooding areas
[*] Final Deck
[/list]
[h3]BUG FIXES/ CONTENT ADJUSTMENTS:[/h3]
[list]
[*] When putting down a picked up object, players could sometimes bug the item when walking away while it was returning to its original location. This could cause that object to move towards the player when picking up the next item. This bug has now been fixed such that only objects that are specifically looked at will be picked up/ interacted with.
[*] New animations have been added to certain doors for more cinematic opening speed.
[*] Safety colliders have been added to areas where clipping glitching occurred.
[*] Missing checkpoint added in G-Deck (Closed beta area)
[*] More matches have been added at game start to account for players adjusting to controls
[*] During the F-Deck chase sequence, the monster cannot clip through closed doors anymore.
[*] G-Deck flooding sequence adjusted to guide players more in order to avoid having to try every door.
[*] Darkened lightmap issue fixed on F-Deck chase sequence.
[*] Some objects now float in water.
[/list]
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