Hey everyone,
We have pushed another update to the pre-alpha version of the game. The patch notes can be found below. Enjoy!
[h1]Known Issues[/h1]
At the end of Quest 2 Steve the Seagull has a small chance to not show up outside of the cabin. We are currently investigating and resolving this issue.
[h1]Finished:[/h1]
* [COB-1973] - Quest 3 in a Playable State
* [COB-1988] - Audio - Finalize Footsteps Functionality (Player Character)
* [COB-2014] - Polish Quest 3, Camera's and Gameplay
* [COB-2015] - Audio - Develop Pickup Sound Effect
* [COB-2028] - Animation - Door Valve
* [COB-2033] - Lighting - Second Pass Deck
* [COB-2050] - Animation - Jazz trumpet Chris
* [COB-2052] - Animation - Pickup Animation Implementation
* [COB-2064] - Modeling : Lighthouse.
* [COB-2069] - Audio - Quest 1 Specific Audio
* [COB-2070] - Audio - Quest 2 Sound Effects
* [COB-2071] - Rework Fishing Minigame Dialogue
* [COB-2072] - Quest 3 Dialogue Camera’s and Player Animations
* [COB-2085] - Mailbox System
* [COB-2090] - Quest 5, Playable and in the Quest log
* [COB-2091] - Modeling: Structure Living Quarters
* [COB-2108] - Audio - Dialogue Audio
* [COB-2114] - Map Check clean-up
* [COB-2126] - Shirt and Poster Concepts
* [COB-2133] - Fix Steve only says Squak Bug in Q2
* [COB-2138] - Modeling: finish exterior model elevator room
* [COB-2140] - Q3 make Steve appear on deck and Start Q3
* [COB-2141] - Travel Pipes
* [COB-2142] - Fix Bottom floor asset from the Captain's cabin.
* [COB-2144] - Animation - Cooking rosie
* [COB-2147] - Worldbuilding - add crate to fishing rod mini game
* [COB-2148] - Cinematic - Quest 4 - fix timing
* [COB-2150] - Fix Steve not moving to the deck after Q2.
* [COB-2152] - Audio - Implement NPC Footsteps
* [COB-2153] - Animation - Skull Talk
* [COB-2155] - Cinematic - Quest 5
* [COB-2156] - Modeling: Engine room interior blockout
* [COB-2157] - Animation - Block out Rosie shocked by Diva.
* [COB-2160] - Make Chris walk sideways
* [COB-2161] - Implement new ladder models
* [COB-2182] - Animation - Jazz trumpet play