Post-Release Update Plan

Good Company

Good Company is an in-depth management sim about building a trail-blazing tech corporation. Assemble complex production lines, manage employee logistics, and sell high-quality products on the market to become the best company in the whole county!

Hello Tycoons! In the previous couple of updates, we’ve taken care of several issues, plus some small QoL features. Over the course of the past weeks, we’ve been continuing to observe and listen about how you perceive the game. We've evaluated your feedback and our possibilities to see what the next bigger updates may contain. Rather than having huge updates that could take us 6 months or longer to complete, we’d like to focus on releasing more regular, smaller changes that allow us to be more flexible when we receive new feedback. We’re planning to run early beta updates with longer beta phases of 2-4 weeks before pushing them live. We are planning to focus on two key areas in the next months are two major points: [b]Modding & Quality of Life[/b] We’ll start with a modding update that will introduce basic Steam Workshop support and modding interfaces. While it is already possible to mod the game to some extent, mods cannot currently be managed within the game. In the future, we would like to gradually increase the mod support in Good Company. For the first update, this will include: [list] [*] A Mod Manager [*] Backend (Game-Logic) mods for the Freeplay [*] Frontend mods (e.g. smaller UI changes) [*] Custom Scenarios [/list] What will not be supported at this time: [list] [*] Changing the game data (like materials, modules) [*] New Assets (like for new tables and products) [*] Adding custom translations [*] Custom Maps [/list] Some examples of game elements that would become moddable with these changes are: [list] [*] custom data displays [*] additional quick buttons [*] changing markets [*] adding policies and skills [/list] Over the next weeks, we intend to add documentation for modders to the official Good Company Wiki ([url=https://wiki.goodcompanygame.com]https://wiki.goodcompanygame.com[/url]). Additionally, the development team will be available to support modding on our official Discord Server: [url=https://discord.gg/goodcompany]https://discord.gg/goodcompany[/url] Our next plans for Quality of Life features are not set in stone, yet. One of the biggest requests we would currently like to work on is how conveyor belts are handled. There are certain constraints to what extent we can change the conveyor belt system due to its architecture and the data structures behind it. For example, we won’t be able to provide entirely tile based editing (i.e. piece-by-piece) of conveyor belts. But we can introduce tile based deletion, or replacing parts of conveyor belts with mergers and other segments. That aside, we'd like to improve the handling of many other parts of the game and make some parts less tedious wherever we can. For example, making it possible that you can teach skills to multiple employees at once. Alongside these changes, we intend to use the modding system to also introduce additional pieces of content, such as custom scenarios and smaller ‘modded’ features that can be turned on/off. (like the activity list in Freeplay) Many Thanks for your support! Chasing Carrots~