Beta Notes v1.0.7

Good Company

Good Company is an in-depth management sim about building a trail-blazing tech corporation. Assemble complex production lines, manage employee logistics, and sell high-quality products on the market to become the best company in the whole county!

Hello Assistant! [img]{STEAM_CLAN_IMAGE}/33462817/3011e1646479e0432d8a5992ac263bfc4b468f9a.png[/img] [Anishka, Chief Engineer of Robotics] We got another update and this time I have a full list of changes prepared. As requested by the community on [[url=https://discord.gg/goodcompany]Discord[/url]], we added all tracking numbers that were used by our automatic tracking system. Wonderful little helper I must say, almost on par with Lumo! We send out the next Patch on a special Beta-Branch that can be accessed through some Beta settings on Steam. To access it open the properties of the game and select the menu point Betas. Here select _latest_beta. If the first testing round works out we will advance the stage of our product for public release the following day. You have my gratitude. Beta Notes 1.0.7 [list] [*] Crash: When save games got too big, they were crashing on loading. [*] Save games should now work again without any progress loss [*] Logistics: Changed the default behaviour for items that are produced into and consumed from the same inventory: Logistics are now allowed to take these items if they are needed elsewhere [*] Logistics: Fixed an issue where shelves could have logistics connections/rules for non-reserved items blocking reservations that were actually used [*] Logistics: Splitters were not splitting evenly when using all 3 outputs or only single items had to be split [/list] [list] [*] UI Bug: The research screen bugged out after a while resulting in incorrect states. All recent reports that were made had the same initial bug as the source [*] UI Bug: It happened in the logistics view that after closing, lines remained on the screen [*] UI Bug: Assembly icons remain on screen when moving the camera around [*] Text Bug: Tooltip when players had not enough money to buy equipment contained a broken text [/list] [list] [*] Returning Home: The last milestone to craft weekly products the counter wrongly expected 8 products [*] Charlie’s Circuits: Not all pallets in zone C were checked for setting up transportation [*] Merry-Go-Around: Achievement “Self-Made” was not triggering. > Requires restart of the level [*] Pocket Conquest: Progressing markets were not unlocking new modules as described > Requires restart of the challenge [*] Pocket Conquest: While the challenge was tracking the score, the victory condition was not updated and thus always resulted in a loss [*] Heating-Up: The 5th milestone to get luck or efficiency craft to 20% was not properly tracking [*] Heating-Up: The 8th milestone was not recognizing happy employees [/list]