Post-Reina Balance Patch 10/19/22

[b]Post-Reina Balance Patch 10/19/22[/b] General: - Fixed bugs related to spark cancels out of throws on Zhurong, Seth, and Weishan. Ashani: - Air sSp: - Blink window is now before the forward travel. - Fixed a bug where it could hit twice. - Fixed a bug that allowed Ashani to use uSp twice in the air from the rekka. - Due to this bug fix, the turnaround followup tech had to be removed. Reina: [i]Note: all damage adjustments will not affect knockback calculation, and thus should not affect combo routes/kill potential.[/i] - Now has an animation for her missed tech slide in both stances. - Fixed a bug where Reina's kunai did not die when eaten by Ezzie. Ezzie dSp now spawns a normal lvl1 Abraxxas when a kunai is eaten. Blade Stance: - UAir: Strong hit DI angle multiplier: 1x -> 1.2x Chain Stance: - DThrow: Now applies a normal amount of meter gain. - Jab: No longer has a reverse window on startup (this mechanic may be brought back across the cast later) - UStrike: Damage: 14/11 -> 12/9 - DStrike: base damage: 9 -> 7 - FStrike: base damage: 8 -> 7 - Fair: base damage: 8 -> 7 - UAir: - Weak hit base damage: 7 -> 6 - Weak hit DI Multiplier: 1x -> 1.2x - Autocancel start frame: f25 -> f35 - BAir: base damage 8 -> 7 USp: - Teleport distance on grab success has been reduced - DI multiplier: 1x -> 1.15x - KB scaling: 10 -> 25 - Now only grants 5 seconds of buff (additive) instead of refilling completely NSp: - Projectile kick angles on several moves adjusted. - Grants spark when dislodged from terrain. - No longer breaks when kicked by opponents. - Minimum kick force: 12 -> 14 SSp: - Hit now grants spark.